From e5a5f0a46d5fbe9db18e5152daac6f19a13f37c5 Mon Sep 17 00:00:00 2001 From: Gamestabled Date: Thu, 19 Mar 2020 00:32:57 -0400 Subject: [PATCH] changed some names --- .../z_bg_hidan_firewall.c | 97 +++++++++---------- .../z_bg_hidan_firewall.h | 17 ++-- 2 files changed, 51 insertions(+), 63 deletions(-) diff --git a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c index 5c3e181fcc..ccf7600fda 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c @@ -50,16 +50,16 @@ void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx){ scale = D_80886D88; this->actor.scale.y = D_80886D88; - this->ukn_150 = 0; + this->unk_150 = 0; ActorCollider_AllocCylinder(globalCtx, ((s32*)this+0x55));//TODO: fix this. multiple cylinders? ActorCollider_InitCylinder(globalCtx, ((s32*)this+0x55), &this->actor, &D_80886CD0); - this->ukn_19C = this->actor.posRot.pos.y; + this->pos_19A.y = this->actor.posRot.pos.y; func_80061ED4(&this->actor.sub_98, 0, D_80886CFC); - this->method = BgHidanFirewall_Idle; + this->actionFunc = BgHidanFirewall_Wait; return; } @@ -74,31 +74,29 @@ void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx) // s32 func_80886728(BgHidanFirewall* this, GlobalContext* globalCtx) // { // Vec3f* sp18; //TODO: where does this come from? -// f32 temp_f0; -// u32 phi_return; +// f32 phi_return; // func_8002DBD0(&this->actor, sp18, &(globalCtx->actorCtx.actorList[2].first->posRot.pos)); -// phi_return = 0; +// phi_return = 0.0f; // if (fabsf(sp18->x) < 100.0f) // { -// temp_f0 = fabsf(sp18->z); -// phi_return = temp_f0; -// if (temp_f0 < 120.0f) +// phi_return = fabsf(sp18->z); +// if (phi_return < 120.0f) // { -// phi_return = 1; +// phi_return = 1.401298464324817e-45f; // } // } // return phi_return; // } -void BgHidanFirewall_Idle(BgHidanFirewall* this, GlobalContext* globalCtx) +void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx) { if (func_80886728(this, globalCtx) != 0) { this->actor.draw = func_80886B34; this->actor.params = 5; - this->method = BgHidanFirewall_Countdown; + this->actionFunc = BgHidanFirewall_Countdown; } } @@ -111,7 +109,7 @@ void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx) } if (this->actor.params == 0) { - this->method = &func_80886810; + this->actionFunc = &func_80886810; } } @@ -125,7 +123,7 @@ void func_80886810(BgHidanFirewall* this, GlobalContext* globalCtx) if (Math_ApproxF(&this->actor.scale.y, D_80886D8C, D_80886D8C) != 0) { this->actor.draw = 0; - this->method = BgHidanFirewall_Idle; + this->actionFunc = BgHidanFirewall_Wait; } else { @@ -149,91 +147,84 @@ void func_80886898(BgHidanFirewall* this, GlobalContext* globalCtx) } #pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_808868FC.s") -// void func_808868FC(BgHidanFirewall* this, GlobalContext* globalCtx, Vec3f* arg2) +// void func_808868FC(BgHidanFirewall* this, GlobalContext* globalCtx) // { -// f32 sp38; -// Vec3f* sp30 = &globalCtx->actorCtx.actorList[2].first->posRot.pos; -// f32 sp28; +// Vec3f* temp = &globalCtx->actorCtx.actorList[2].first->posRot.pos; +// Vec3f sp30; // f32 temp_ret; +// f32 sp28; // f32 phi_f0; -// func_8002DBD0((Actor*)this, &sp30, arg2); -// if (globalCtx->actorCtx.actorList[2].first->posRot.pos.x < -70.0f) +// func_8002DBD0(&this->actor, &sp30, temp); +// if (sp30.x < -70.0f) // { -// globalCtx->actorCtx.actorList[2].first->posRot.pos.x = -70.0f; +// sp30.x = -70.0f; // } // else // { -// if (70.0f < globalCtx->actorCtx.actorList[2].first->posRot.pos.x) +// if (70.0f < sp30.x) // { // phi_f0 = 70.0f; // } // else // { -// phi_f0 = globalCtx->actorCtx.actorList[2].first->posRot.pos.x; +// phi_f0 = sp30.x; // } -// globalCtx->actorCtx.actorList[2].first->posRot.pos.x = (f32) phi_f0; +// sp30.x = phi_f0; // } // if (this->actor.params == 0) // { -// if (0.0f < sp38) +// if (0.0f < sp30.z) // { -// sp38 = -25.0f; +// sp30.z = -25.0f; // this->actor.params = -1; // } // else // { -// sp38 = 25.0f; +// sp30.z = 25.0f; // this->actor.params = 1; // } // } // else // { -// sp38 = this->actor.params * 25.0f; +// sp30.z = this->actor.params * 25.0f; // } -// sp28 = Math_Sins(this->actor.sub_B4.rot2.y); -// temp_ret = Math_Coss(this->actor.sub_B4.rot2.y); -// this->ukn_19A = (s16) ((this->actor.posRot.pos.x + (globalCtx->actorCtx.actorList[2].first->posRot.pos.x * temp_ret)) + (sp38 * sp28)); -// this->ukn_19E = (s16) ((this->actor.posRot.pos.z - (globalCtx->actorCtx.actorList[2].first->posRot.pos.x * sp28)) + (sp38 * temp_ret)); +// sp28 = Math_Sins(this->actor.shape.rot.y); +// temp_ret = Math_Coss(this->actor.shape.rot.y); +// this->pos_19A.x = ((this->actor.posRot.pos.x + (sp30.x * temp_ret)) + (sp30.z * sp28)); +// this->pos_19A.z = ((this->actor.posRot.pos.z - (sp30.x * sp28)) + (sp30.z * temp_ret)); // } + #pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/BgHidanFirewall_Update.s") // void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx) // { -// // s32 temp_t8; // s32 phi_t8; - -// // s16 temp_t6 = this->ukn_150; -// s32 temp_t7 = (this->ukn_150 + 1); +// u8 t; -// // temp_t8 = temp_t7 & 7; -// // phi_t8 = temp_t8; -// phi_t8 = temp_t7 & 7; +// phi_t8 = (((this->ukn_150)) + 1) & 7; +// t = this->ukn_164; -// if (temp_t7 < 0) +// if ((this->ukn_150) + 1 < 0 && phi_t8) // { -// // phi_t8 = temp_t8; -// // if (temp_t8 != 0) -// if (phi_t8 != 0) -// { -// phi_t8 = phi_t8 - 8; -// } +// phi_t8 -= 8; // } // this->ukn_150 = phi_t8; + // if ((this->ukn_164 & 2) != 0) // { -// this->ukn_164 = (this->ukn_164 & 0xfffd); +// this->ukn_164 &= 0xfffd; // func_80886898(this, globalCtx); // } -// this->ukn_14C(this, globalCtx); -// if (&func_80886810 == this->ukn_14C) +// this->actionFunc(this, globalCtx); +// if (&func_80886810 == this->actionFunc) // { // func_808868FC(this, globalCtx); -// Actor_CollisionCheck_SetAT(globalCtx, &globalCtx->sub_11E60, &this->collision); -// Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->collision); -// func_8002F974((Actor*)this, 0x2034); +// Actor_CollisionCheck_SetAT(globalCtx, &globalCtx->sub_11E60, &this->collider); +// Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->collider); +// func_8002F974(&this->actor, 0x2034); // } -// } //Still working on this +// } // BgHidanFirewall_Draw #pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886B34.s") diff --git a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h index 37324588d2..ddf2cc5af4 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h @@ -11,16 +11,13 @@ typedef void (*FirewallFunc)(struct BgHidanFirewall* this, GlobalContext* global typedef struct BgHidanFirewall { /* 0x0000 */ Actor actor; - /* 0x014C */ FirewallFunc method; // idle, countdown, etc - /* 0x0150 */ s16 ukn_150; - /* 0x0152 */ s16 ukn_152; + /* 0x014C */ FirewallFunc actionFunc; // idle, countdown, etc + /* 0x0150 */ s16 unk_150; /* 0x0154 */ ColliderCylinderMain* collider; - /* 0x0158 */ char ukn_158[0xC]; - /* 0x0164 */ u8 ukn_164; - /* 0x0165 */ char ukn_166[0x35]; - /* 0x019A */ s16 ukn_19A; - /* 0x019C */ s16 ukn_19C; - /* 0x019E */ s16 ukn_19E; + /* 0x0158 */ char unk_158[0xC]; + /* 0x0164 */ u8 unk_164; + /* 0x0165 */ char unk_166[0x35]; + /* 0x019A */ Vec3s pos_19A; } BgHidanFirewall; // size = 0x01A0 extern const ActorInit Bg_Hidan_Firewall_InitVars; @@ -28,7 +25,7 @@ extern const ActorInit Bg_Hidan_Firewall_InitVars; void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx); void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx); s32 func_80886728(BgHidanFirewall* this, GlobalContext* globalCtx); -void BgHidanFirewall_Idle(BgHidanFirewall* this, GlobalContext* globalCtx); +void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx); void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx); void func_80886810(BgHidanFirewall* this, GlobalContext* globalCtx); void func_80886898(BgHidanFirewall* this, GlobalContext* globalCtx);