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Misc. doc/cleanup 5 (#1096)

* `0` -> `CHEST_ANIM_SHORT` in `GET_ITEM` z_player macro

* fix typos in z_en_skj

Co-authored-by: Yanis42 <yalink88@gmail.com>

* `unkSkjStruct` -> `EnSkjUnkStruct`

* Use `EFFECT_SS_` enum in all `EffectSs_Spawn` calls

* Decimal for all `EffectSs_Spawn` priorities

* Use `OBJECT_INVALID` more

* `Object_IsLoaded` returns a boolean

* Add `@bug` in `DmaMgr_SendRequestImpl` about passing partially uninitialized struct

* Fix typo `forc_structure_alignment` -> "force"

* Move `CMD_F` to `z64cutscene_commands.h` since it is specifically for cutscene data

* Use `ALIGN16` macro more

* Use `ALIGN256` macro more

* Add `@bug` on two messed up 8-bytes-aligns

* Set `gSaveContext.nightFlag` to 0/1 instead of false/true

* Use `IS_DAY` macro more

* Run formatter

Co-authored-by: Yanis42 <yalink88@gmail.com>
This commit is contained in:
Dragorn421 2022-01-12 21:48:04 +01:00 committed by GitHub
parent 11917bf640
commit e5ecdfd559
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
20 changed files with 61 additions and 59 deletions

View file

@ -16,12 +16,6 @@
#define CMD_W(a) (a)
#ifdef __GNUC__
#define CMD_F(a) {.f = (a)}
#else
#define CMD_F(a) {(a)}
#endif
#define CMD_PTR(a) (u32)(a)
#endif

View file

@ -30,7 +30,7 @@ typedef union {
u16 intPart[4][4];
u16 fracPart[4][4];
};
long long int forc_structure_alignment;
long long int force_structure_alignment;
} Mtx;
typedef float MtxF_t[4][4];

View file

@ -4,6 +4,12 @@
#include "command_macros_base.h"
#include "z64cutscene.h"
#ifdef __GNUC__
#define CMD_F(a) {.f = (a)}
#else
#define CMD_F(a) {(a)}
#endif
/**
* ARGS
* s32 totalEntries (e), s32 endFrame (n)

View file

@ -337,6 +337,7 @@ s32 DmaMgr_SendRequestImpl(DmaRequest* req, u32 ram, u32 vrom, u32 size, u32 unk
if ((1 && (ram == 0)) || (osMemSize < ram + size + 0x80000000) || (vrom & 1) || (vrom > 0x4000000) || (size == 0) ||
(size & 1)) {
//! @bug `req` is passed to `DmaMgr_Error` without rom, ram and size being set
DmaMgr_Error(req, NULL, "ILLIGAL DMA-FUNCTION CALL", "パラメータ異常です");
}

View file

@ -1409,7 +1409,7 @@ AudioAsyncLoad* AudioLoad_StartAsyncLoad(u32 devAddr, void* ramAddr, u32 size, s
} else if (nChunks == 1) {
asyncLoad->chunkSize = size;
} else {
asyncLoad->chunkSize = (((s32)size / nChunks) + 0xFF) & ~0xFF;
asyncLoad->chunkSize = ALIGN256((s32)size / nChunks);
if (asyncLoad->chunkSize < 0x100) {
asyncLoad->chunkSize = 0x100;
}

View file

@ -252,7 +252,7 @@ void EffectSsKiraKira_SpawnDispersed(GlobalContext* globalCtx, Vec3f* pos, Vec3f
initParams.envColor = *envColor;
initParams.alphaStep = (-(255.0f / initParams.life)) + (-(255.0f / initParams.life));
EffectSs_Spawn(globalCtx, 1, 128, &initParams);
EffectSs_Spawn(globalCtx, EFFECT_SS_KIRAKIRA, 128, &initParams);
}
void EffectSsKiraKira_SpawnFocused(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel,
@ -271,7 +271,7 @@ void EffectSsKiraKira_SpawnFocused(GlobalContext* globalCtx, Vec3f* pos, Vec3f*
Color_RGBA8_Copy(&initParams.envColor, envColor);
initParams.alphaStep = (-(255.0f / initParams.life)) + (-(255.0f / initParams.life));
EffectSs_Spawn(globalCtx, 1, 128, &initParams);
EffectSs_Spawn(globalCtx, EFFECT_SS_KIRAKIRA, 128, &initParams);
}
// EffectSsBomb Spawn Functions
@ -833,7 +833,7 @@ void EffectSsIcePiece_Spawn(GlobalContext* globalCtx, Vec3f* pos, f32 scale, Vec
Math_Vec3f_Copy(&initParams.accel, accel);
initParams.scale = scale;
initParams.life = life;
EffectSs_Spawn(globalCtx, 0x1A, 0x80, &initParams);
EffectSs_Spawn(globalCtx, EFFECT_SS_ICE_PIECE, 128, &initParams);
}
void EffectSsIcePiece_SpawnBurst(GlobalContext* globalCtx, Vec3f* refPos, f32 scale) {

View file

@ -238,9 +238,9 @@ void Environment_Init(GlobalContext* globalCtx2, EnvironmentContext* envCtx, s32
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
if (((void)0, gSaveContext.dayTime) > 0xC000 || ((void)0, gSaveContext.dayTime) < 0x4555) {
((void)0, gSaveContext.nightFlag = true);
((void)0, gSaveContext.nightFlag = 1);
} else {
((void)0, gSaveContext.nightFlag = false);
((void)0, gSaveContext.nightFlag = 0);
}
globalCtx->state.gfxCtx->callback = Environment_GraphCallback;
@ -820,7 +820,7 @@ void Environment_PrintDebugInfo(GlobalContext* globalCtx, Gfx** gfx) {
GfxPrint_SetColor(&printer, 55, 255, 255, 64);
GfxPrint_SetPos(&printer, 22, 6);
if (gSaveContext.nightFlag) {
if (!IS_DAY) {
GfxPrint_Printf(&printer, "%s", "YORU"); // "night"
} else {
GfxPrint_Printf(&printer, "%s", "HIRU"); // "day"
@ -881,7 +881,7 @@ void Environment_Update(GlobalContext* globalCtx, EnvironmentContext* envCtx, Li
if ((envCtx->unk_1A == 0) && !FrameAdvance_IsEnabled(globalCtx) &&
(globalCtx->transitionMode == 0 || ((void)0, gSaveContext.gameMode) != 0)) {
if (!((void)0, gSaveContext.nightFlag) || gTimeIncrement >= 0x190) {
if (IS_DAY || gTimeIncrement >= 0x190) {
gSaveContext.dayTime += gTimeIncrement;
} else {
gSaveContext.dayTime += gTimeIncrement * 2; // time moves twice as fast at night
@ -900,9 +900,9 @@ void Environment_Update(GlobalContext* globalCtx, EnvironmentContext* envCtx, Li
time = gSaveContext.dayTime;
if (time > 0xC000 || time < 0x4555) {
gSaveContext.nightFlag = true;
gSaveContext.nightFlag = 1;
} else {
gSaveContext.nightFlag = false;
gSaveContext.nightFlag = 0;
}
if (SREG(0) != 0 || CREG(2) != 0) {

View file

@ -113,9 +113,9 @@ s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId) {
s32 Object_IsLoaded(ObjectContext* objectCtx, s32 bankIndex) {
if (objectCtx->status[bankIndex].id > 0) {
return 1;
return true;
} else {
return 0;
return false;
}
}
@ -232,7 +232,7 @@ void func_800987F8(GlobalContext* globalCtx, SceneCmd* cmd) {
// Scene Command 0x07: Special Files
void func_8009883C(GlobalContext* globalCtx, SceneCmd* cmd) {
if (cmd->specialFiles.keepObjectId != 0) {
if (cmd->specialFiles.keepObjectId != OBJECT_INVALID) {
globalCtx->objectCtx.subKeepIndex = Object_Spawn(&globalCtx->objectCtx, cmd->specialFiles.keepObjectId);
gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
}

View file

@ -68,7 +68,7 @@ void func_8087B7E8(BgHaka* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (this->dyna.unk_150 != 0.0f) {
if (globalCtx->sceneNum == SCENE_SPOT02 && !LINK_IS_ADULT && !gSaveContext.nightFlag) {
if (globalCtx->sceneNum == SCENE_SPOT02 && !LINK_IS_ADULT && IS_DAY) {
this->dyna.unk_150 = 0.0f;
player->stateFlags2 &= ~0x10;
if (!Gameplay_InCsMode(globalCtx)) {

View file

@ -254,7 +254,7 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) {
gSPDisplayList(POLY_OPA_DISP++, gDungeonDoorDL);
}
if ((this->boxObjIdx > 0) && ((this->boxObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_BOX)) > 0) &&
(Object_IsLoaded(&globalCtx->objectCtx, this->boxObjIdx))) {
Object_IsLoaded(&globalCtx->objectCtx, this->boxObjIdx)) {
gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->boxObjIdx].segment);
gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
Matrix_Put(&mtx);

View file

@ -142,7 +142,7 @@ void BgSpot00Hanebasi_DrawbridgeWait(BgSpot00Hanebasi* this, GlobalContext* glob
!CHECK_QUEST_ITEM(QUEST_GORON_RUBY) || !CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE) ||
(gSaveContext.eventChkInf[8] & 1)) {
if (this->dyna.actor.shape.rot.x != 0) {
if (Flags_GetEnv(globalCtx, 0) || ((gSaveContext.sceneSetupIndex < 4) && (gSaveContext.nightFlag == 0))) {
if (Flags_GetEnv(globalCtx, 0) || ((gSaveContext.sceneSetupIndex < 4) && IS_DAY)) {
this->actionFunc = BgSpot00Hanebasi_DrawbridgeRiseAndFall;
this->destAngle = 0;
child->destAngle = 0;
@ -151,8 +151,7 @@ void BgSpot00Hanebasi_DrawbridgeWait(BgSpot00Hanebasi* this, GlobalContext* glob
if (this) {} // required to match
}
if ((this->dyna.actor.shape.rot.x == 0) && (gSaveContext.sceneSetupIndex < 4) && !LINK_IS_ADULT &&
(gSaveContext.nightFlag != 0)) {
if ((this->dyna.actor.shape.rot.x == 0) && (gSaveContext.sceneSetupIndex < 4) && !LINK_IS_ADULT && !IS_DAY) {
this->actionFunc = BgSpot00Hanebasi_DrawbridgeRiseAndFall;
this->destAngle = -0x4000;
child->destAngle = -0xFE0;

View file

@ -78,7 +78,7 @@ void EnGuest_Update(Actor* thisx, GlobalContext* globalCtx) {
EnGuest* this = (EnGuest*)thisx;
s32 pad;
if (Object_IsLoaded(&globalCtx->objectCtx, this->osAnimeBankIndex) != 0) {
if (Object_IsLoaded(&globalCtx->objectCtx, this->osAnimeBankIndex)) {
this->actor.flags &= ~ACTOR_FLAG_4;
Actor_ProcessInitChain(&this->actor, sInitChain);

View file

@ -827,7 +827,7 @@ void EnHorse_Init(Actor* thisx, GlobalContext* globalCtx2) {
if ((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.sceneSetupIndex < 4)) {
if (this->type == HORSE_HNI) {
if (this->actor.world.rot.z == 0 || gSaveContext.nightFlag) {
if (this->actor.world.rot.z == 0 || !IS_DAY) {
Actor_Kill(&this->actor);
return;
}
@ -839,7 +839,7 @@ void EnHorse_Init(Actor* thisx, GlobalContext* globalCtx2) {
Actor_Kill(&this->actor);
return;
}
} else if (!Flags_GetEventChkInf(0x18) && !DREG(1) && gSaveContext.nightFlag) {
} else if (!Flags_GetEventChkInf(0x18) && !DREG(1) && !IS_DAY) {
Actor_Kill(&this->actor);
return;
}

View file

@ -202,7 +202,7 @@ void EnHorseNormal_Init(Actor* thisx, GlobalContext* globalCtx) {
Collider_SetCylinder(globalCtx, &this->cloneCollider, &this->actor, &sCylinderInit2);
CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
if (globalCtx->sceneNum == SCENE_SPOT20) {
if (this->actor.world.rot.z == 0 || gSaveContext.nightFlag) {
if (this->actor.world.rot.z == 0 || !IS_DAY) {
Actor_Kill(&this->actor);
return;
}

View file

@ -908,7 +908,7 @@ void EnPoh_UpdateVisibility(EnPoh* this) {
void EnPoh_Update(Actor* thisx, GlobalContext* globalCtx) {
EnPoh* this = (EnPoh*)thisx;
if (Object_IsLoaded(&globalCtx->objectCtx, this->objectIdx) != 0) {
if (Object_IsLoaded(&globalCtx->objectCtx, this->objectIdx)) {
this->actor.objBankIndex = this->objectIdx;
this->actor.update = EnPoh_UpdateLiving;
Actor_SetObjectDependency(globalCtx, &this->actor);

View file

@ -115,7 +115,7 @@ typedef enum {
} SkullKidStumpSide;
typedef enum {
/* 0 */ SKULL_KID_OCRAINA_WAIT,
/* 0 */ SKULL_KID_OCARINA_WAIT,
/* 1 */ SKULL_KID_OCARINA_PLAY_NOTES,
/* 2 */ SKULL_KID_OCARINA_LEAVE_GAME
} SkullKidOcarinaGameState;
@ -155,10 +155,10 @@ typedef enum {
typedef struct {
u8 unk0;
EnSkj* skullkid;
} unkSkjStruct;
} EnSkjUnkStruct;
static unkSkjStruct sSmallStumpSkullKid = { 0, NULL };
static unkSkjStruct sOcarinaMinigameSkullKids[] = { { 0, NULL }, { 0, NULL } };
static EnSkjUnkStruct sSmallStumpSkullKid = { 0, NULL };
static EnSkjUnkStruct sOcarinaMinigameSkullKids[] = { { 0, NULL }, { 0, NULL } };
const ActorInit En_Skj_InitVars = {
ACTOR_EN_SKJ,
@ -438,7 +438,7 @@ void EnSkj_Init(Actor* thisx, GlobalContext* globalCtx2) {
Actor_SetScale(thisx, 0.01f);
this->actor.textId = this->textId = 0;
this->multiuseTimer = 0;
this->backfilpFlag = 0;
this->backflipFlag = 0;
this->needlesToShoot = 3;
this->hitsUntilDodge = 3;
this->actor.speedXZ = 0.0f;
@ -615,7 +615,7 @@ s32 EnSkj_CollisionCheck(EnSkj* this, GlobalContext* globalCtx) {
return 1;
}
} else {
this->backfilpFlag = 1;
this->backflipFlag = 1;
EnSkj_Backflip(this);
return 1;
}
@ -660,7 +660,7 @@ void EnSkj_Fade(EnSkj* this, GlobalContext* globalCtx) {
alpha -= 20;
if (this->backfilpFlag != 0) {
if (this->backflipFlag != 0) {
if (alpha > 255) {
alpha = 0;
}
@ -712,7 +712,7 @@ void EnSkj_SetupResetFight(EnSkj* this) {
void EnSkj_SariasSongKidIdle(EnSkj* this, GlobalContext* globalCtx) {
if (this->actor.params == 0) {
if (!(gSaveContext.itemGetInf[1] & 0x40) && (this->actor.xzDistToPlayer < 200.0f)) {
this->backfilpFlag = 1;
this->backflipFlag = 1;
EnSkj_Backflip(this);
} else if (sSmallStumpSkullKid.unk0 != 0) {
Player* player = GET_PLAYER(globalCtx);
@ -837,7 +837,7 @@ void EnSkj_Fight(EnSkj* this, GlobalContext* globalCtx) {
this->skelAnime.playSpeed = (yawDistToPlayer < 0) ? -(1.0f + phi_f14) : (1.0f + phi_f14);
} else if (func_80AFEDF8(this, globalCtx) != 0) {
this->backfilpFlag = 1;
this->backflipFlag = 1;
EnSkj_Backflip(this);
} else {
EnSkj_SetupResetFight(this);
@ -856,7 +856,7 @@ void EnSkj_NeedleRecover(EnSkj* this, GlobalContext* globalCtx) {
}
void EnSkj_SetupSpawnDeathEffect(EnSkj* this) {
this->backfilpFlag = 1;
this->backflipFlag = 1;
EnSkj_SetupAction(this, SKJ_ACTION_SPAWN_DEATH_EFFECT);
}
@ -1172,7 +1172,7 @@ void EnSkj_SetupWaitForMaskTextClear(EnSkj* this) {
void EnSkj_WaitForMaskTextClear(EnSkj* this, GlobalContext* globalCtx) {
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(globalCtx)) {
func_8002DF54(globalCtx, &this->actor, 7);
this->backfilpFlag = 1;
this->backflipFlag = 1;
EnSkj_Backflip(this);
}
}
@ -1277,7 +1277,7 @@ void EnSkj_LeaveOcarinaGame(EnSkj* this, GlobalContext* globalCtx) {
sOcarinaMinigameSkullKids[paramsDecr].unk0 = 0;
sOcarinaMinigameSkullKids[paramsDecr].skullkid = NULL;
this->backfilpFlag = 1;
this->backflipFlag = 1;
EnSkj_Backflip(this);
}
@ -1306,7 +1306,7 @@ void EnSkj_Update(Actor* thisx, GlobalContext* globalCtx) {
this->hitsUntilDodge = 3;
}
if ((this->backfilpFlag != 0) && (this->alpha == 0)) {
if ((this->backflipFlag != 0) && (this->alpha == 0)) {
if (this->action == 9) {
dropPos.x = this->actor.world.pos.x;
dropPos.y = this->actor.world.pos.y;
@ -1432,7 +1432,7 @@ void EnSkj_WaitForPlayback(EnSkj* this, GlobalContext* globalCtx) {
switch (globalCtx->msgCtx.msgMode) {
case MSGMODE_MEMORY_GAME_LEFT_SKULLKID_WAIT:
if (sOcarinaMinigameSkullKids[SKULL_KID_LEFT].skullkid != NULL) {
sOcarinaMinigameSkullKids[SKULL_KID_LEFT].skullkid->minigameState = SKULL_KID_OCRAINA_WAIT;
sOcarinaMinigameSkullKids[SKULL_KID_LEFT].skullkid->minigameState = SKULL_KID_OCARINA_WAIT;
}
if (!Audio_IsSfxPlaying(NA_SE_SY_METRONOME)) {
if (sOcarinaMinigameSkullKids[SKULL_KID_RIGHT].skullkid != NULL) {
@ -1444,7 +1444,7 @@ void EnSkj_WaitForPlayback(EnSkj* this, GlobalContext* globalCtx) {
break;
case MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_WAIT:
if (sOcarinaMinigameSkullKids[SKULL_KID_RIGHT].skullkid != NULL) {
sOcarinaMinigameSkullKids[SKULL_KID_RIGHT].skullkid->minigameState = SKULL_KID_OCRAINA_WAIT;
sOcarinaMinigameSkullKids[SKULL_KID_RIGHT].skullkid->minigameState = SKULL_KID_OCARINA_WAIT;
}
if (!Audio_IsSfxPlaying(NA_SE_SY_METRONOME)) {
Message_UpdateOcarinaGame(globalCtx);

View file

@ -23,7 +23,7 @@ typedef struct EnSkj {
/* 0x02CE */ s16 dodgeResetTimer;
/* 0x02D0 */ u8 animIndex;
/* 0x02D1 */ u8 action;
/* 0x02D2 */ u8 backfilpFlag;
/* 0x02D2 */ u8 backflipFlag;
/* 0x02D3 */ u8 unk_2D3; // Is set to zero when walking to trade for skull mask and set to 1 when dying
/* 0x02D4 */ u8 needlesToShoot;
/* 0x02D5 */ u8 hitsUntilDodge; // Upon reaching zero will always backflip to avoid stun lock

View file

@ -145,7 +145,7 @@ void EnTa_Init(Actor* thisx, GlobalContext* globalCtx2) {
Actor_Kill(&this->actor);
} else if (!LINK_IS_ADULT) {
Actor_Kill(&this->actor);
} else if (globalCtx->sceneNum == SCENE_MALON_STABLE && gSaveContext.nightFlag) {
} else if (globalCtx->sceneNum == SCENE_MALON_STABLE && !IS_DAY) {
Actor_Kill(&this->actor);
osSyncPrintf(VT_FGCOL(CYAN) " 夜はいない \n" VT_RST);
} else {

View file

@ -29,13 +29,13 @@ typedef struct {
} GetItemEntry; // size = 0x06
#define GET_ITEM(itemId, objectId, drawId, textId, field, chestAnim) \
{ itemId, field, (chestAnim != 0 ? 1 : -1) * (drawId + 1), textId, objectId }
{ itemId, field, (chestAnim != CHEST_ANIM_SHORT ? 1 : -1) * (drawId + 1), textId, objectId }
#define CHEST_ANIM_SHORT 0
#define CHEST_ANIM_LONG 1
#define GET_ITEM_NONE \
{ ITEM_NONE, 0, 0, 0, 0 }
{ ITEM_NONE, 0, 0, 0, OBJECT_INVALID }
typedef enum {
/* 0x00 */ KNOB_ANIM_ADULT_L,
@ -4643,7 +4643,7 @@ void func_8083AE40(Player* this, s16 objectId) {
s32 pad;
u32 size;
if (objectId != 0) {
if (objectId != OBJECT_INVALID) {
this->giObjectLoading = true;
osCreateMesgQueue(&this->giObjectLoadQueue, &this->giObjectLoadMsg, 1);

View file

@ -2517,12 +2517,13 @@ void KaleidoScope_Update(GlobalContext* globalCtx) {
pauseCtx->unk_204 = -314.0f;
//! @bug messed up alignment, should match `ALIGN64`
pauseCtx->playerSegment = (void*)(((u32)globalCtx->objectCtx.spaceStart + 0x30) & ~0x3F);
size1 = func_80091738(globalCtx, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime);
osSyncPrintf("プレイヤー size1%x\n", size1);
pauseCtx->iconItemSegment = (void*)(((u32)pauseCtx->playerSegment + size1 + 0xF) & ~0xF);
pauseCtx->iconItemSegment = (void*)ALIGN16((u32)pauseCtx->playerSegment + size1);
size0 = (u32)_icon_item_staticSegmentRomEnd - (u32)_icon_item_staticSegmentRomStart;
osSyncPrintf("icon_item size0=%x\n", size0);
@ -2537,14 +2538,14 @@ void KaleidoScope_Update(GlobalContext* globalCtx) {
}
}
pauseCtx->iconItem24Segment = (void*)(((u32)pauseCtx->iconItemSegment + size0 + 0xF) & ~0xF);
pauseCtx->iconItem24Segment = (void*)ALIGN16((u32)pauseCtx->iconItemSegment + size0);
size = (u32)_icon_item_24_staticSegmentRomEnd - (u32)_icon_item_24_staticSegmentRomStart;
osSyncPrintf("icon_item24 size=%x\n", size);
DmaMgr_SendRequest1(pauseCtx->iconItem24Segment, (u32)_icon_item_24_staticSegmentRomStart, size,
"../z_kaleido_scope_PAL.c", 3675);
pauseCtx->iconItemAltSegment = (void*)(((u32)pauseCtx->iconItem24Segment + size + 0xF) & ~0xF);
pauseCtx->iconItemAltSegment = (void*)ALIGN16((u32)pauseCtx->iconItem24Segment + size);
switch (globalCtx->sceneNum) {
case SCENE_YDAN:
@ -2585,7 +2586,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx) {
break;
}
pauseCtx->iconItemLangSegment = (void*)(((u32)pauseCtx->iconItemAltSegment + size2 + 0xF) & ~0xF);
pauseCtx->iconItemLangSegment = (void*)ALIGN16((u32)pauseCtx->iconItemAltSegment + size2);
if (gSaveContext.language == LANGUAGE_ENG) {
size = (u32)_icon_item_nes_staticSegmentRomEnd - (u32)_icon_item_nes_staticSegmentRomStart;
@ -2604,7 +2605,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx) {
"../z_kaleido_scope_PAL.c", 3753);
}
pauseCtx->nameSegment = (void*)(((u32)pauseCtx->iconItemLangSegment + size + 0xF) & ~0xF);
pauseCtx->nameSegment = (void*)ALIGN16((u32)pauseCtx->iconItemLangSegment + size);
osSyncPrintf("サイズ=%x\n", size2 + size1 + size0 + size);
osSyncPrintf("item_name I_N_PT=%x\n", 0x800);
@ -2630,7 +2631,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx) {
}
}
sPreRenderCvg = (void*)(((u32)pauseCtx->nameSegment + 0x400 + 0xA00 + 0xF) & ~0xF);
sPreRenderCvg = (void*)ALIGN16((u32)pauseCtx->nameSegment + 0x400 + 0xA00);
PreRender_Init(&sPlayerPreRender);
PreRender_SetValuesSave(&sPlayerPreRender, 64, 112, pauseCtx->playerSegment, NULL, sPreRenderCvg);
@ -3128,25 +3129,26 @@ void KaleidoScope_Update(GlobalContext* globalCtx) {
pauseCtx->unk_204 = -434.0f;
Interface_ChangeAlpha(1);
//! @bug messed up alignment, should match `ALIGN64`
pauseCtx->iconItemSegment = (void*)(((u32)globalCtx->objectCtx.spaceStart + 0x30) & ~0x3F);
size0 = (u32)_icon_item_staticSegmentRomEnd - (u32)_icon_item_staticSegmentRomStart;
osSyncPrintf("icon_item size0=%x\n", size0);
DmaMgr_SendRequest1(pauseCtx->iconItemSegment, (u32)_icon_item_staticSegmentRomStart, size0,
"../z_kaleido_scope_PAL.c", 4356);
pauseCtx->iconItem24Segment = (void*)(((u32)pauseCtx->iconItemSegment + size0 + 0xF) & ~0xF);
pauseCtx->iconItem24Segment = (void*)ALIGN16((u32)pauseCtx->iconItemSegment + size0);
size = (u32)_icon_item_24_staticSegmentRomEnd - (u32)_icon_item_24_staticSegmentRomStart;
osSyncPrintf("icon_item24 size=%x\n", size);
DmaMgr_SendRequest1(pauseCtx->iconItem24Segment, (u32)_icon_item_24_staticSegmentRomStart, size,
"../z_kaleido_scope_PAL.c", 4363);
pauseCtx->iconItemAltSegment = (void*)(((u32)pauseCtx->iconItem24Segment + size + 0xF) & ~0xF);
pauseCtx->iconItemAltSegment = (void*)ALIGN16((u32)pauseCtx->iconItem24Segment + size);
size2 = (u32)_icon_item_gameover_staticSegmentRomEnd - (u32)_icon_item_gameover_staticSegmentRomStart;
osSyncPrintf("icon_item_dungeon gameover-size2=%x\n", size2);
DmaMgr_SendRequest1(pauseCtx->iconItemAltSegment, (u32)_icon_item_gameover_staticSegmentRomStart, size2,
"../z_kaleido_scope_PAL.c", 4370);
pauseCtx->iconItemLangSegment = (void*)(((u32)pauseCtx->iconItemAltSegment + size2 + 0xF) & ~0xF);
pauseCtx->iconItemLangSegment = (void*)ALIGN16((u32)pauseCtx->iconItemAltSegment + size2);
if (gSaveContext.language == LANGUAGE_ENG) {
size = (u32)_icon_item_nes_staticSegmentRomEnd - (u32)_icon_item_nes_staticSegmentRomStart;