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Misc. doc/cleanup 5 (#1096)
* `0` -> `CHEST_ANIM_SHORT` in `GET_ITEM` z_player macro * fix typos in z_en_skj Co-authored-by: Yanis42 <yalink88@gmail.com> * `unkSkjStruct` -> `EnSkjUnkStruct` * Use `EFFECT_SS_` enum in all `EffectSs_Spawn` calls * Decimal for all `EffectSs_Spawn` priorities * Use `OBJECT_INVALID` more * `Object_IsLoaded` returns a boolean * Add `@bug` in `DmaMgr_SendRequestImpl` about passing partially uninitialized struct * Fix typo `forc_structure_alignment` -> "force" * Move `CMD_F` to `z64cutscene_commands.h` since it is specifically for cutscene data * Use `ALIGN16` macro more * Use `ALIGN256` macro more * Add `@bug` on two messed up 8-bytes-aligns * Set `gSaveContext.nightFlag` to 0/1 instead of false/true * Use `IS_DAY` macro more * Run formatter Co-authored-by: Yanis42 <yalink88@gmail.com>
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@ -1409,7 +1409,7 @@ AudioAsyncLoad* AudioLoad_StartAsyncLoad(u32 devAddr, void* ramAddr, u32 size, s
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} else if (nChunks == 1) {
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asyncLoad->chunkSize = size;
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} else {
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asyncLoad->chunkSize = (((s32)size / nChunks) + 0xFF) & ~0xFF;
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asyncLoad->chunkSize = ALIGN256((s32)size / nChunks);
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if (asyncLoad->chunkSize < 0x100) {
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asyncLoad->chunkSize = 0x100;
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}
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