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Misc. doc/cleanup 5 (#1096)
* `0` -> `CHEST_ANIM_SHORT` in `GET_ITEM` z_player macro * fix typos in z_en_skj Co-authored-by: Yanis42 <yalink88@gmail.com> * `unkSkjStruct` -> `EnSkjUnkStruct` * Use `EFFECT_SS_` enum in all `EffectSs_Spawn` calls * Decimal for all `EffectSs_Spawn` priorities * Use `OBJECT_INVALID` more * `Object_IsLoaded` returns a boolean * Add `@bug` in `DmaMgr_SendRequestImpl` about passing partially uninitialized struct * Fix typo `forc_structure_alignment` -> "force" * Move `CMD_F` to `z64cutscene_commands.h` since it is specifically for cutscene data * Use `ALIGN16` macro more * Use `ALIGN256` macro more * Add `@bug` on two messed up 8-bytes-aligns * Set `gSaveContext.nightFlag` to 0/1 instead of false/true * Use `IS_DAY` macro more * Run formatter Co-authored-by: Yanis42 <yalink88@gmail.com>
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20 changed files with 61 additions and 59 deletions
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@ -238,9 +238,9 @@ void Environment_Init(GlobalContext* globalCtx2, EnvironmentContext* envCtx, s32
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gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
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if (((void)0, gSaveContext.dayTime) > 0xC000 || ((void)0, gSaveContext.dayTime) < 0x4555) {
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((void)0, gSaveContext.nightFlag = true);
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((void)0, gSaveContext.nightFlag = 1);
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} else {
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((void)0, gSaveContext.nightFlag = false);
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((void)0, gSaveContext.nightFlag = 0);
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}
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globalCtx->state.gfxCtx->callback = Environment_GraphCallback;
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@ -820,7 +820,7 @@ void Environment_PrintDebugInfo(GlobalContext* globalCtx, Gfx** gfx) {
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GfxPrint_SetColor(&printer, 55, 255, 255, 64);
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GfxPrint_SetPos(&printer, 22, 6);
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if (gSaveContext.nightFlag) {
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if (!IS_DAY) {
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GfxPrint_Printf(&printer, "%s", "YORU"); // "night"
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} else {
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GfxPrint_Printf(&printer, "%s", "HIRU"); // "day"
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@ -881,7 +881,7 @@ void Environment_Update(GlobalContext* globalCtx, EnvironmentContext* envCtx, Li
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if ((envCtx->unk_1A == 0) && !FrameAdvance_IsEnabled(globalCtx) &&
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(globalCtx->transitionMode == 0 || ((void)0, gSaveContext.gameMode) != 0)) {
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if (!((void)0, gSaveContext.nightFlag) || gTimeIncrement >= 0x190) {
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if (IS_DAY || gTimeIncrement >= 0x190) {
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gSaveContext.dayTime += gTimeIncrement;
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} else {
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gSaveContext.dayTime += gTimeIncrement * 2; // time moves twice as fast at night
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@ -900,9 +900,9 @@ void Environment_Update(GlobalContext* globalCtx, EnvironmentContext* envCtx, Li
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time = gSaveContext.dayTime;
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if (time > 0xC000 || time < 0x4555) {
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gSaveContext.nightFlag = true;
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gSaveContext.nightFlag = 1;
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} else {
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gSaveContext.nightFlag = false;
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gSaveContext.nightFlag = 0;
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}
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if (SREG(0) != 0 || CREG(2) != 0) {
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