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Misc. doc/cleanup 5 (#1096)

* `0` -> `CHEST_ANIM_SHORT` in `GET_ITEM` z_player macro

* fix typos in z_en_skj

Co-authored-by: Yanis42 <yalink88@gmail.com>

* `unkSkjStruct` -> `EnSkjUnkStruct`

* Use `EFFECT_SS_` enum in all `EffectSs_Spawn` calls

* Decimal for all `EffectSs_Spawn` priorities

* Use `OBJECT_INVALID` more

* `Object_IsLoaded` returns a boolean

* Add `@bug` in `DmaMgr_SendRequestImpl` about passing partially uninitialized struct

* Fix typo `forc_structure_alignment` -> "force"

* Move `CMD_F` to `z64cutscene_commands.h` since it is specifically for cutscene data

* Use `ALIGN16` macro more

* Use `ALIGN256` macro more

* Add `@bug` on two messed up 8-bytes-aligns

* Set `gSaveContext.nightFlag` to 0/1 instead of false/true

* Use `IS_DAY` macro more

* Run formatter

Co-authored-by: Yanis42 <yalink88@gmail.com>
This commit is contained in:
Dragorn421 2022-01-12 21:48:04 +01:00 committed by GitHub
parent 11917bf640
commit e5ecdfd559
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GPG key ID: 4AEE18F83AFDEB23
20 changed files with 61 additions and 59 deletions

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@ -113,9 +113,9 @@ s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId) {
s32 Object_IsLoaded(ObjectContext* objectCtx, s32 bankIndex) {
if (objectCtx->status[bankIndex].id > 0) {
return 1;
return true;
} else {
return 0;
return false;
}
}
@ -232,7 +232,7 @@ void func_800987F8(GlobalContext* globalCtx, SceneCmd* cmd) {
// Scene Command 0x07: Special Files
void func_8009883C(GlobalContext* globalCtx, SceneCmd* cmd) {
if (cmd->specialFiles.keepObjectId != 0) {
if (cmd->specialFiles.keepObjectId != OBJECT_INVALID) {
globalCtx->objectCtx.subKeepIndex = Object_Spawn(&globalCtx->objectCtx, cmd->specialFiles.keepObjectId);
gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
}