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Misc. doc/cleanup 5 (#1096)
* `0` -> `CHEST_ANIM_SHORT` in `GET_ITEM` z_player macro * fix typos in z_en_skj Co-authored-by: Yanis42 <yalink88@gmail.com> * `unkSkjStruct` -> `EnSkjUnkStruct` * Use `EFFECT_SS_` enum in all `EffectSs_Spawn` calls * Decimal for all `EffectSs_Spawn` priorities * Use `OBJECT_INVALID` more * `Object_IsLoaded` returns a boolean * Add `@bug` in `DmaMgr_SendRequestImpl` about passing partially uninitialized struct * Fix typo `forc_structure_alignment` -> "force" * Move `CMD_F` to `z64cutscene_commands.h` since it is specifically for cutscene data * Use `ALIGN16` macro more * Use `ALIGN256` macro more * Add `@bug` on two messed up 8-bytes-aligns * Set `gSaveContext.nightFlag` to 0/1 instead of false/true * Use `IS_DAY` macro more * Run formatter Co-authored-by: Yanis42 <yalink88@gmail.com>
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20 changed files with 61 additions and 59 deletions
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@ -78,7 +78,7 @@ void EnGuest_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnGuest* this = (EnGuest*)thisx;
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s32 pad;
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if (Object_IsLoaded(&globalCtx->objectCtx, this->osAnimeBankIndex) != 0) {
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if (Object_IsLoaded(&globalCtx->objectCtx, this->osAnimeBankIndex)) {
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this->actor.flags &= ~ACTOR_FLAG_4;
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Actor_ProcessInitChain(&this->actor, sInitChain);
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