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Misc. doc/cleanup 5 (#1096)
* `0` -> `CHEST_ANIM_SHORT` in `GET_ITEM` z_player macro * fix typos in z_en_skj Co-authored-by: Yanis42 <yalink88@gmail.com> * `unkSkjStruct` -> `EnSkjUnkStruct` * Use `EFFECT_SS_` enum in all `EffectSs_Spawn` calls * Decimal for all `EffectSs_Spawn` priorities * Use `OBJECT_INVALID` more * `Object_IsLoaded` returns a boolean * Add `@bug` in `DmaMgr_SendRequestImpl` about passing partially uninitialized struct * Fix typo `forc_structure_alignment` -> "force" * Move `CMD_F` to `z64cutscene_commands.h` since it is specifically for cutscene data * Use `ALIGN16` macro more * Use `ALIGN256` macro more * Add `@bug` on two messed up 8-bytes-aligns * Set `gSaveContext.nightFlag` to 0/1 instead of false/true * Use `IS_DAY` macro more * Run formatter Co-authored-by: Yanis42 <yalink88@gmail.com>
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20 changed files with 61 additions and 59 deletions
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@ -145,7 +145,7 @@ void EnTa_Init(Actor* thisx, GlobalContext* globalCtx2) {
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Actor_Kill(&this->actor);
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} else if (!LINK_IS_ADULT) {
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Actor_Kill(&this->actor);
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} else if (globalCtx->sceneNum == SCENE_MALON_STABLE && gSaveContext.nightFlag) {
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} else if (globalCtx->sceneNum == SCENE_MALON_STABLE && !IS_DAY) {
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Actor_Kill(&this->actor);
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osSyncPrintf(VT_FGCOL(CYAN) " 夜はいない \n" VT_RST);
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} else {
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