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Use texture symbol in dlist
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1 changed files with 1 additions and 1 deletions
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@ -233,7 +233,7 @@ Gfx D_80877CF8[] = {
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gsDPPipeSync(),
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gsDPSetTextureLUT(G_TT_NONE),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPLoadTextureBlock(0x80877478, G_IM_FMT_I, G_IM_SIZ_8b, 32, 64, 0, G_TX_NOMIRROR | G_TX_WRAP,
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gsDPLoadTextureBlock(D_80877478, G_IM_FMT_I, G_IM_SIZ_8b, 32, 64, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_CLAMP, 5, 6, 15, 1),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b, 4, 0x0000, 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, 6, 14, G_TX_NOMIRROR | G_TX_WRAP,
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