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EnDekubaba OK and documented, object_dekubaba documented (#864)
* 13 functions left, data imported * 2 left * 1 left * OK * Begin naming * sfx rename * spec * Begin naming, add LINK_IS_CHILD to EnDu * Fix spelling of its/it's * Document most of object_dekubaba, import symbols * Document draw functions, begin on actionfuncs * New actor function names, some float constants * Name almost everything * Delete asm * Name size, format * Review changes * Review changes * Brackets, format
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54 changed files with 1239 additions and 4203 deletions
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@ -1,18 +1,25 @@
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<Root>
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<File Name="object_dekubaba" Segment="6">
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<Animation Name="object_dekubaba_Anim_000208" Offset="0x208"/>
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<Animation Name="object_dekubaba_Anim_0002B8" Offset="0x2B8"/>
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<DList Name="object_dekubaba_DL_000580" Offset="0x580"/>
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<DList Name="object_dekubaba_DL_000B68" Offset="0xB68"/>
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<DList Name="object_dekubaba_DL_0010F0" Offset="0x10F0"/>
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<DList Name="object_dekubaba_DL_001330" Offset="0x1330"/>
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<DList Name="object_dekubaba_DL_001628" Offset="0x1628"/>
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<DList Name="object_dekubaba_DL_001828" Offset="0x1828"/>
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<Texture Name="object_dekubaba_Tex_0018D0" OutName="tex_000018D0" Format="rgb5a1" Width="16" Height="32" Offset="0x18D0"/>
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<Texture Name="object_dekubaba_Tex_001CD0" OutName="tex_00001CD0" Format="rgb5a1" Width="32" Height="32" Offset="0x1CD0"/>
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<Texture Name="object_dekubaba_Tex_0024D0" OutName="tex_000024D0" Format="rgb5a1" Width="16" Height="32" Offset="0x24D0"/>
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<Texture Name="object_dekubaba_Tex_0028D0" OutName="tex_000028D0" Format="rgb5a1" Width="8" Height="8" Offset="0x28D0"/>
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<Texture Name="object_dekubaba_Tex_002950" OutName="tex_00002950" Format="rgb5a1" Width="8" Height="8" Offset="0x2950"/>
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<!-- Deku Baba animations -->
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<Animation Name="gDekuBabaPauseChompAnim" Offset="0x208"/>
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<Animation Name="gDekuBabaFastChompAnim" Offset="0x2B8"/>
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<!-- Deku Baba body DLists (not all are limb DLists) -->
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<DList Name="gDekuBabaLowerJawDL" Offset="0x580"/>
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<DList Name="gDekuBabaUpperJawDL" Offset="0xB68"/>
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<DList Name="gDekuBabaBaseLeavesDL" Offset="0x10F0"/>
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<DList Name="gDekuBabaStemTopDL" Offset="0x1330"/>
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<DList Name="gDekuBabaStemMiddleDL" Offset="0x1628"/>
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<DList Name="gDekuBabaStemBaseDL" Offset="0x1828"/>
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<!-- Deku Baba body textures -->
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<Texture Name="gDekuBabaJawOuterTex" OutName="deku_baba_jaw_outer" Format="rgb5a1" Width="16" Height="32" Offset="0x18D0"/>
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<Texture Name="gDekuBabaJawInnerTex" OutName="deku_baba_jaw_inner" Format="rgb5a1" Width="32" Height="32" Offset="0x1CD0"/>
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<Texture Name="gDekuBabaLeafTex" OutName="deku_baba_leaf" Format="rgb5a1" Width="16" Height="32" Offset="0x24D0"/>
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<Texture Name="gDekuBabaBulbTex" OutName="deku_baba_bulb" Format="rgb5a1" Width="8" Height="8" Offset="0x28D0"/>
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<Texture Name="gDekuBabaStemTex" OutName="deku_baba_stem" Format="rgb5a1" Width="8" Height="8" Offset="0x2950"/>
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<!-- Deku Baba limbs -->
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<Limb Name="object_dekubaba_Limb_0029D0" LimbType="Standard" Offset="0x29D0"/>
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<Limb Name="object_dekubaba_Limb_0029DC" LimbType="Standard" Offset="0x29DC"/>
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<Limb Name="object_dekubaba_Limb_0029E8" LimbType="Standard" Offset="0x29E8"/>
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<Limb Name="object_dekubaba_Limb_002A00" LimbType="Standard" Offset="0x2A00"/>
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<Limb Name="object_dekubaba_Limb_002A0C" LimbType="Standard" Offset="0x2A0C"/>
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<Limb Name="object_dekubaba_Limb_002A18" LimbType="Standard" Offset="0x2A18"/>
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<Skeleton Name="object_dekubaba_Skel_002A40" Type="Normal" LimbType="Standard" Offset="0x2A40"/>
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<DList Name="object_dekubaba_DL_003070" Offset="0x3070"/>
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<Texture Name="object_dekubaba_Tex_0031C0" OutName="tex_000031C0" Format="rgb5a1" Width="32" Height="32" Offset="0x31C0"/>
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<!-- Deku Baba skeleton -->
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<Skeleton Name="gDekuBabaSkel" Type="Normal" LimbType="Standard" Offset="0x2A40"/>
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<!-- Deku Baba stick drop -->
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<DList Name="gDekuBabaStickDropDL" Offset="0x3070"/>
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<Texture Name="gDekuBabaStickDropTex" OutName="deku_baba_stick_drop" Format="rgb5a1" Width="32" Height="32" Offset="0x31C0"/>
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</File>
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</Root>
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