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EnDekubaba OK and documented, object_dekubaba documented (#864)
* 13 functions left, data imported * 2 left * 1 left * OK * Begin naming * sfx rename * spec * Begin naming, add LINK_IS_CHILD to EnDu * Fix spelling of its/it's * Document most of object_dekubaba, import symbols * Document draw functions, begin on actionfuncs * New actor function names, some float constants * Name almost everything * Delete asm * Name size, format * Review changes * Review changes * Brackets, format
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@ -712,7 +712,7 @@ void DemoEffect_InitTimeWarp(DemoEffect* this, GlobalContext* globalCtx) {
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/**
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* Update function for the Timewarp Actor that is used when Link pulls the Mastersword
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* It changes the Background Music and updates it's SkelCurve animation.
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* It changes the Background Music and updates its SkelCurve animation.
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*/
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void DemoEffect_UpdateTimeWarpPullMasterSword(DemoEffect* this, GlobalContext* globalCtx) {
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if (Flags_GetEnv(globalCtx, 1)) {
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