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EnDekubaba OK and documented, object_dekubaba documented (#864)
* 13 functions left, data imported * 2 left * 1 left * OK * Begin naming * sfx rename * spec * Begin naming, add LINK_IS_CHILD to EnDu * Fix spelling of its/it's * Document most of object_dekubaba, import symbols * Document draw functions, begin on actionfuncs * New actor function names, some float constants * Name almost everything * Delete asm * Name size, format * Review changes * Review changes * Brackets, format
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@ -878,7 +878,7 @@ void EnTite_CheckDamage(Actor* thisx, GlobalContext* globalCtx) {
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if (thisx->colChkInfo.health == 0) {
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EnTite_SetupDeathCry(this);
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} else {
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// Flip tektite back up if it's on it's back
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// Flip tektite back up if it's on its back
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Audio_PlayActorSound2(thisx, NA_SE_EN_TEKU_DAMAGE);
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if (this->flipState != TEKTITE_FLIPPED) {
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EnTite_SetupRecoil(this);
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