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Remove THIS macro (#1047)

* remove THIS

* fix

* forgot dorf
This commit is contained in:
fig02 2021-12-04 11:33:00 -05:00 committed by GitHub
parent 68899c2e33
commit e635e34265
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GPG key ID: 4AEE18F83AFDEB23
433 changed files with 1996 additions and 2859 deletions

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@ -5,8 +5,6 @@
#define FLAGS 0x00000035
#define THIS ((BossDodongo*)thisx)
void BossDodongo_Init(Actor* thisx, GlobalContext* globalCtx);
void BossDodongo_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BossDodongo_Update(Actor* thisx, GlobalContext* globalCtx);
@ -179,7 +177,7 @@ s32 BossDodongo_AteExplosive(BossDodongo* this, GlobalContext* globalCtx) {
}
void BossDodongo_Init(Actor* thisx, GlobalContext* globalCtx) {
BossDodongo* this = THIS;
BossDodongo* this = (BossDodongo*)thisx;
s16 i;
u16* temp_s1_3;
u16* temp_s2;
@ -223,7 +221,7 @@ void BossDodongo_Init(Actor* thisx, GlobalContext* globalCtx) {
}
void BossDodongo_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BossDodongo* this = THIS;
BossDodongo* this = (BossDodongo*)thisx;
SkelAnime_Free(&this->skelAnime, globalCtx);
Collider_DestroyJntSph(globalCtx, &this->collider);
@ -817,7 +815,7 @@ void BossDodongo_Roll(BossDodongo* this, GlobalContext* globalCtx) {
void BossDodongo_Update(Actor* thisx, GlobalContext* globalCtx2) {
GlobalContext* globalCtx = globalCtx2;
BossDodongo* this = THIS;
BossDodongo* this = (BossDodongo*)thisx;
f32 temp_f0;
s16 i;
Player* player = GET_PLAYER(globalCtx);
@ -1052,7 +1050,7 @@ s32 BossDodongo_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx**
void* thisx) {
f32 mtxScaleY;
f32 mtxScaleZ;
BossDodongo* this = THIS;
BossDodongo* this = (BossDodongo*)thisx;
// required for matching
if ((limbIndex == 6) || (limbIndex == 7)) {
@ -1103,7 +1101,7 @@ void BossDodongo_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi
static Vec3f D_808CA474 = { 5000.0f, -2000.0f, 0.0f };
static Vec3f D_808CA480 = { 8000.0f, 0.0f, 0.0f };
static Vec3f D_808CA48C = { 8000.0f, 0.0f, 0.0f };
BossDodongo* this = THIS;
BossDodongo* this = (BossDodongo*)thisx;
if (limbIndex == 6) {
Matrix_MultVec3f(&D_808CA45C, &this->vec);
@ -1119,7 +1117,7 @@ void BossDodongo_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi
}
void BossDodongo_Draw(Actor* thisx, GlobalContext* globalCtx) {
BossDodongo* this = THIS;
BossDodongo* this = (BossDodongo*)thisx;
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_dodongo.c", 3922);