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68899c2e33
commit
e635e34265
433 changed files with 1996 additions and 2859 deletions
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@ -11,7 +11,6 @@
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#define FLAGS 0x00000035
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#define THIS ((BossVa*)thisx)
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#define GET_BODY(this) ((BossVa*)(this)->actor.parent)
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#define vaGorePulse offset.x
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#define vaGorePulseRate offset.y
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@ -577,7 +576,7 @@ void BossVa_KillBari(BossVa* this, GlobalContext* globalCtx) {
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void BossVa_Init(Actor* thisx, GlobalContext* globalCtx2) {
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GlobalContext* globalCtx = globalCtx2;
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BossVa* this = THIS;
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BossVa* this = (BossVa*)thisx;
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s32 i;
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s16 warpId;
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@ -746,7 +745,7 @@ void BossVa_Init(Actor* thisx, GlobalContext* globalCtx2) {
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}
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void BossVa_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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BossVa* this = THIS;
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BossVa* this = (BossVa*)thisx;
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SkelAnime_Free(&this->skelAnime, globalCtx);
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Collider_DestroyJntSph(globalCtx, &this->colliderSph);
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@ -2801,7 +2800,7 @@ void BossVa_Door(BossVa* this, GlobalContext* globalCtx) {
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void BossVa_Update(Actor* thisx, GlobalContext* globalCtx2) {
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GlobalContext* globalCtx = globalCtx2;
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BossVa* this = THIS;
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BossVa* this = (BossVa*)thisx;
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EnBoom* boomerang;
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s32 i;
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@ -2865,7 +2864,7 @@ void BossVa_Update(Actor* thisx, GlobalContext* globalCtx2) {
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s32 BossVa_BodyOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
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void* thisx) {
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BossVa* this = THIS;
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BossVa* this = (BossVa*)thisx;
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s32 pad;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_va.c", 4156);
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@ -2893,7 +2892,7 @@ s32 BossVa_BodyOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d
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}
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void BossVa_BodyPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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BossVa* this = THIS;
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BossVa* this = (BossVa*)thisx;
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Vec3f sp78 = { 0.0f, 0.0f, 0.0f };
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s32 pad;
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@ -2965,7 +2964,7 @@ void BossVa_BodyPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis
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s32 BossVa_SupportOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
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void* thisx) {
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BossVa* this = THIS;
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BossVa* this = (BossVa*)thisx;
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if (!this->onCeiling && (limbIndex == 4)) {
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rot->z += this->headRot.x;
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@ -2974,7 +2973,7 @@ s32 BossVa_SupportOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx*
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}
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void BossVa_SupportPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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BossVa* this = THIS;
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BossVa* this = (BossVa*)thisx;
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Vec3f sp20 = { 0.0f, 0.0f, 0.0f };
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s32 pad;
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@ -3019,7 +3018,7 @@ void BossVa_SupportPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d
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s32 BossVa_ZapperOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
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void* thisx) {
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BossVa* this = THIS;
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BossVa* this = (BossVa*)thisx;
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MtxF zapperMtx;
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switch (limbIndex) {
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@ -3048,7 +3047,7 @@ s32 BossVa_ZapperOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx**
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}
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void BossVa_ZapperPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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BossVa* this = THIS;
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BossVa* this = (BossVa*)thisx;
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Vec3f sp70 = { 0.0f, 0.0f, 0.0f };
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Vec3f sp64 = { 15.0f, 0.0f, 0.0f };
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Vec3f sp58 = { -15.0f, 0.0f, 0.0f };
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@ -3132,7 +3131,7 @@ void BossVa_ZapperPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dL
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s32 BossVa_BariOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
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void* thisx) {
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BossVa* this = THIS;
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BossVa* this = (BossVa*)thisx;
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switch (limbIndex) {
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case 2:
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@ -3149,7 +3148,7 @@ s32 BossVa_BariOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d
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}
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void BossVa_BariPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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BossVa* this = THIS;
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BossVa* this = (BossVa*)thisx;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_va.c", 4494);
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@ -3171,7 +3170,7 @@ void BossVa_BariPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis
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void BossVa_Draw(Actor* thisx, GlobalContext* globalCtx) {
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s16* paramsPtr; // This stack slot is almost certainly actually globalCtx2, but can't make it match
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BossVa* this = THIS;
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BossVa* this = (BossVa*)thisx;
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Vec3f spBC;
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Vec3f spB0 = { 0.0f, 45.0f, 0.0f };
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Vec3f spA4 = { 0.4f, 0.4f, 0.4f };
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