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Remove THIS macro (#1047)

* remove THIS

* fix

* forgot dorf
This commit is contained in:
fig02 2021-12-04 11:33:00 -05:00 committed by GitHub
parent 68899c2e33
commit e635e34265
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GPG key ID: 4AEE18F83AFDEB23
433 changed files with 1996 additions and 2859 deletions

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@ -6,8 +6,6 @@
#define FLAGS 0x00000010
#define THIS ((DemoDu*)thisx)
typedef void (*DemoDuActionFunc)(DemoDu*, GlobalContext*);
typedef void (*DemoDuDrawFunc)(Actor*, GlobalContext*);
@ -41,7 +39,7 @@ static void* sMouthTextures[] = { gDaruniaMouthSeriousTex, gDaruniaMouthGrinning
#define CS_CREDITS_SUBSCENE(x) (24 + (x)) // DEMO_DU_CS_CREDITS
void DemoDu_Destroy(Actor* thisx, GlobalContext* globalCtx) {
DemoDu* this = THIS;
DemoDu* this = (DemoDu*)thisx;
SkelAnime_Free(&this->skelAnime, globalCtx);
}
@ -798,7 +796,7 @@ void DemoDu_UpdateCs_AG_02(DemoDu* this, GlobalContext* globalCtx) {
// Similar to DemoDu_Draw_01, but this uses POLY_XLU_DISP. Also uses this->shadowAlpha for setting the env color.
void DemoDu_Draw_02(Actor* thisx, GlobalContext* globalCtx2) {
GlobalContext* globalCtx = globalCtx2;
DemoDu* this = THIS;
DemoDu* this = (DemoDu*)thisx;
s16 eyeTexIndex = this->eyeTexIndex;
void* eyeTexture = sEyeTextures[eyeTexIndex];
s32 pad;
@ -954,7 +952,7 @@ static DemoDuActionFunc sUpdateFuncs[] = {
};
void DemoDu_Update(Actor* thisx, GlobalContext* globalCtx) {
DemoDu* this = THIS;
DemoDu* this = (DemoDu*)thisx;
if (this->updateIndex < 0 || this->updateIndex >= 29 || sUpdateFuncs[this->updateIndex] == NULL) {
// "The main mode is abnormal!!!!!!!!!!!!!!!!!!!!!!!!!"
@ -965,7 +963,7 @@ void DemoDu_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void DemoDu_Init(Actor* thisx, GlobalContext* globalCtx) {
DemoDu* this = THIS;
DemoDu* this = (DemoDu*)thisx;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
switch (this->actor.params) {
@ -993,7 +991,7 @@ void DemoDu_Draw_NoDraw(Actor* thisx, GlobalContext* globalCtx2) {
// Similar to DemoDu_Draw_02, but this uses POLY_OPA_DISP. Sets the env color to 255.
void DemoDu_Draw_01(Actor* thisx, GlobalContext* globalCtx2) {
GlobalContext* globalCtx = globalCtx2;
DemoDu* this = THIS;
DemoDu* this = (DemoDu*)thisx;
s16 eyeTexIndex = this->eyeTexIndex;
void* eyeTexture = sEyeTextures[eyeTexIndex];
s32 pad;
@ -1026,7 +1024,7 @@ static DemoDuDrawFunc sDrawFuncs[] = {
};
void DemoDu_Draw(Actor* thisx, GlobalContext* globalCtx) {
DemoDu* this = THIS;
DemoDu* this = (DemoDu*)thisx;
if (this->drawIndex < 0 || this->drawIndex >= 3 || sDrawFuncs[this->drawIndex] == NULL) {
// "The drawing mode is abnormal!!!!!!!!!!!!!!!!!!!!!!!!!"