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Remove THIS macro (#1047)

* remove THIS

* fix

* forgot dorf
This commit is contained in:
fig02 2021-12-04 11:33:00 -05:00 committed by GitHub
parent 68899c2e33
commit e635e34265
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GPG key ID: 4AEE18F83AFDEB23
433 changed files with 1996 additions and 2859 deletions

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@ -12,8 +12,6 @@
#define FLAGS 0x00000015
#define THIS ((EnAnubice*)thisx)
void EnAnubice_Init(Actor* thisx, GlobalContext* globalCtx);
void EnAnubice_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnAnubice_Update(Actor* thisx, GlobalContext* globalCtx);
@ -121,7 +119,7 @@ void EnAnubice_SetFireballRot(EnAnubice* this, GlobalContext* globalCtx) {
}
void EnAnubice_Init(Actor* thisx, GlobalContext* globalCtx) {
EnAnubice* this = THIS;
EnAnubice* this = (EnAnubice*)thisx;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f);
SkelAnime_Init(globalCtx, &this->skelAnime, &gAnubiceSkel, &gAnubiceIdleAnim, this->jointTable, this->morphTable,
@ -149,7 +147,7 @@ void EnAnubice_Init(Actor* thisx, GlobalContext* globalCtx) {
}
void EnAnubice_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnAnubice* this = THIS;
EnAnubice* this = (EnAnubice*)thisx;
EnAnubiceTag* temp_v1;
Collider_DestroyCylinder(globalCtx, &this->col);
@ -354,7 +352,7 @@ void EnAnubice_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 i;
Vec3f sp48;
Vec3f sp3C;
EnAnubice* this = THIS;
EnAnubice* this = (EnAnubice*)thisx;
if (this->actionFunc != EnAnubice_SetupDie && this->actionFunc != EnAnubice_Die &&
this->actor.shape.yOffset == 0.0f) {
@ -458,7 +456,7 @@ void EnAnubice_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 EnAnubis_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
void* thisx) {
EnAnubice* this = THIS;
EnAnubice* this = (EnAnubice*)thisx;
if (limbIndex == 13) {
rot->z += this->unk_278;
@ -468,7 +466,7 @@ s32 EnAnubis_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi
}
void EnAnubis_PostLimbDraw(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
EnAnubice* this = THIS;
EnAnubice* this = (EnAnubice*)thisx;
Vec3f pos = { 0.0f, 0.0f, 0.0f };
if (limbIndex == 13) {
@ -484,7 +482,7 @@ void EnAnubis_PostLimbDraw(struct GlobalContext* globalCtx, s32 limbIndex, Gfx**
}
void EnAnubice_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnAnubice* this = THIS;
EnAnubice* this = (EnAnubice*)thisx;
func_80093D84(globalCtx->state.gfxCtx);
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnAnubis_OverrideLimbDraw,