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Remove THIS macro (#1047)

* remove THIS

* fix

* forgot dorf
This commit is contained in:
fig02 2021-12-04 11:33:00 -05:00 committed by GitHub
parent 68899c2e33
commit e635e34265
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GPG key ID: 4AEE18F83AFDEB23
433 changed files with 1996 additions and 2859 deletions

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@ -10,8 +10,6 @@
#define FLAGS 0x00000015
#define THIS ((EnDha*)thisx)
void EnDha_Init(Actor* thisx, GlobalContext* globalCtx);
void EnDha_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnDha_Update(Actor* thisx, GlobalContext* globalCtx);
@ -154,7 +152,7 @@ void EnDha_SetupAction(EnDha* this, EnDhaActionFunc actionFunc) {
}
void EnDha_Init(Actor* thisx, GlobalContext* globalCtx) {
EnDha* this = THIS;
EnDha* this = (EnDha*)thisx;
Actor_ProcessInitChain(&this->actor, sInitChain);
this->actor.colChkInfo.damageTable = &sDamageTable;
@ -175,7 +173,7 @@ void EnDha_Init(Actor* thisx, GlobalContext* globalCtx) {
void EnDha_Destroy(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnDha* this = THIS;
EnDha* this = (EnDha*)thisx;
Collider_DestroyJntSph(globalCtx, &this->collider);
}
@ -405,7 +403,7 @@ void EnDha_UpdateHealth(EnDha* this, GlobalContext* globalCtx) {
void EnDha_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnDha* this = THIS;
EnDha* this = (EnDha*)thisx;
if (this->actor.parent == NULL) {
this->actor.parent = Actor_FindNearby(globalCtx, &this->actor, ACTOR_EN_DH, ACTORCAT_ENEMY, 10000.0f);
@ -418,7 +416,7 @@ void EnDha_Update(Actor* thisx, GlobalContext* globalCtx) {
}
s32 EnDha_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnDha* this = THIS;
EnDha* this = (EnDha*)thisx;
if (limbIndex == 1) {
rot->y = -(s16)(this->limbAngleX[0] + 0x4000);
@ -437,7 +435,7 @@ s32 EnDha_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
void EnDha_OverridePostDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
Vec3f handVec = { 1100.0f, 0.0f, 0.0f };
Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
EnDha* this = THIS;
EnDha* this = (EnDha*)thisx;
switch (limbIndex) {
case 1:
@ -459,7 +457,7 @@ void EnDha_OverridePostDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList
void EnDha_Draw(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnDha* this = THIS;
EnDha* this = (EnDha*)thisx;
func_80093D18(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,