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Remove THIS macro (#1047)

* remove THIS

* fix

* forgot dorf
This commit is contained in:
fig02 2021-12-04 11:33:00 -05:00 committed by GitHub
parent 68899c2e33
commit e635e34265
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GPG key ID: 4AEE18F83AFDEB23
433 changed files with 1996 additions and 2859 deletions

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@ -5,8 +5,6 @@
#define FLAGS 0x02000019
#define THIS ((EnFr*)thisx)
void EnFr_Init(Actor* thisx, GlobalContext* globalCtx);
void EnFr_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnFr_Update(Actor* thisx, GlobalContext* globalCtx);
@ -219,7 +217,7 @@ void EnFr_OrientUnderwater(EnFr* this) {
}
void EnFr_Init(Actor* thisx, GlobalContext* globalCtx) {
EnFr* this = THIS;
EnFr* this = (EnFr*)thisx;
if (this->actor.params == 0) {
this->actor.destroy = NULL;
@ -261,7 +259,7 @@ void EnFr_DrawActive(EnFr* this) {
}
void EnFr_Update(Actor* thisx, GlobalContext* globalCtx) {
EnFr* this = THIS;
EnFr* this = (EnFr*)thisx;
s32 pad;
s32 frogIndex;
s32 pad2;
@ -315,7 +313,7 @@ void EnFr_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void EnFr_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnFr* this = THIS;
EnFr* this = (EnFr*)thisx;
LightContext_RemoveLight(globalCtx, &globalCtx->lightCtx, this->lightNode);
}
@ -559,7 +557,7 @@ void EnFr_ButterflyPath(EnFr* this, GlobalContext* globalCtx) {
}
void EnFr_UpdateActive(Actor* thisx, GlobalContext* globalCtx) {
EnFr* this = THIS;
EnFr* this = (EnFr*)thisx;
this->jumpCounter++;
Actor_SetScale(&this->actor, this->scale * 0.0001f);
@ -1025,7 +1023,7 @@ void EnFr_SetIdle(EnFr* this, GlobalContext* globalCtx) {
}
void EnFr_UpdateIdle(Actor* thisx, GlobalContext* globalCtx) {
EnFr* this = THIS;
EnFr* this = (EnFr*)thisx;
if (BREG(0)) {
DebugDisplay_AddObject(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z,
@ -1044,7 +1042,7 @@ s32 EnFr_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
}
void EnFr_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
EnFr* this = THIS;
EnFr* this = (EnFr*)thisx;
if ((limbIndex == 7) || (limbIndex == 8)) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fr.c", 1735);
@ -1061,7 +1059,7 @@ void EnFr_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
void EnFr_Draw(Actor* thisx, GlobalContext* globalCtx) {
static void* eyeTextures[] = { 0x060059A0, 0x06005BA0 };
s16 lightRadius;
EnFr* this = THIS;
EnFr* this = (EnFr*)thisx;
s16 frogIndex = this->actor.params - 1;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fr.c", 1754);