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Remove THIS macro (#1047)

* remove THIS

* fix

* forgot dorf
This commit is contained in:
fig02 2021-12-04 11:33:00 -05:00 committed by GitHub
parent 68899c2e33
commit e635e34265
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GPG key ID: 4AEE18F83AFDEB23
433 changed files with 1996 additions and 2859 deletions

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@ -9,8 +9,6 @@
#define FLAGS 0x00000019
#define THIS ((EnGe3*)thisx)
void EnGe3_Init(Actor* thisx, GlobalContext* globalCtx);
void EnGe3_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnGe3_Update(Actor* thisx, GlobalContext* globalCtx);
@ -66,7 +64,7 @@ void EnGe3_ChangeAction(EnGe3* this, s32 i) {
}
void EnGe3_Init(Actor* thisx, GlobalContext* globalCtx2) {
EnGe3* this = THIS;
EnGe3* this = (EnGe3*)thisx;
GlobalContext* globalCtx = globalCtx2;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
@ -88,7 +86,7 @@ void EnGe3_Init(Actor* thisx, GlobalContext* globalCtx2) {
}
void EnGe3_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnGe3* this = THIS;
EnGe3* this = (EnGe3*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
@ -200,7 +198,7 @@ void EnGe3_MoveAndBlink(EnGe3* this, GlobalContext* globalCtx) {
}
void EnGe3_UpdateWhenNotTalking(Actor* thisx, GlobalContext* globalCtx) {
EnGe3* this = THIS;
EnGe3* this = (EnGe3*)thisx;
EnGe3_UpdateCollision(this, globalCtx);
this->actionFunc(this, globalCtx);
@ -219,7 +217,7 @@ void EnGe3_UpdateWhenNotTalking(Actor* thisx, GlobalContext* globalCtx) {
}
void EnGe3_Update(Actor* thisx, GlobalContext* globalCtx) {
EnGe3* this = THIS;
EnGe3* this = (EnGe3*)thisx;
EnGe3_UpdateCollision(this, globalCtx);
this->actionFunc(this, globalCtx);
@ -227,7 +225,7 @@ void EnGe3_Update(Actor* thisx, GlobalContext* globalCtx) {
}
s32 EnGe3_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnGe3* this = THIS;
EnGe3* this = (EnGe3*)thisx;
switch (limbIndex) {
// Hide swords and veil from object_geldb
@ -268,7 +266,7 @@ s32 EnGe3_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
}
void EnGe3_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
EnGe3* this = THIS;
EnGe3* this = (EnGe3*)thisx;
Vec3f D_80A351C8 = { 600.0f, 700.0f, 0.0f };
if (limbIndex == GELDB_LIMB_HEAD) {
@ -282,7 +280,7 @@ void EnGe3_Draw(Actor* thisx, GlobalContext* globalCtx2) {
0x060065A8, // Quarter-open
0x06006D28, // Closed
};
EnGe3* this = THIS;
EnGe3* this = (EnGe3*)thisx;
GlobalContext* globalCtx = globalCtx2;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ge3.c", 614);