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Remove THIS macro (#1047)

* remove THIS

* fix

* forgot dorf
This commit is contained in:
fig02 2021-12-04 11:33:00 -05:00 committed by GitHub
parent 68899c2e33
commit e635e34265
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GPG key ID: 4AEE18F83AFDEB23
433 changed files with 1996 additions and 2859 deletions

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@ -9,8 +9,6 @@
#define FLAGS 0x00000009
#define THIS ((EnJs*)thisx)
void EnJs_Init(Actor* thisx, GlobalContext* globalCtx);
void EnJs_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnJs_Update(Actor* thisx, GlobalContext* globalCtx);
@ -55,7 +53,7 @@ void En_Js_SetupAction(EnJs* this, EnJsActionFunc actionFunc) {
}
void EnJs_Init(Actor* thisx, GlobalContext* globalCtx) {
EnJs* this = THIS;
EnJs* this = (EnJs*)thisx;
s32 pad;
ActorShape_Init(&this->actor.shape, 0.0f, NULL, 36.0f);
@ -74,7 +72,7 @@ void EnJs_Init(Actor* thisx, GlobalContext* globalCtx) {
}
void EnJs_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnJs* this = THIS;
EnJs* this = (EnJs*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
@ -166,7 +164,7 @@ void func_80A89304(EnJs* this, GlobalContext* globalCtx) {
}
void EnJs_Update(Actor* thisx, GlobalContext* globalCtx) {
EnJs* this = THIS;
EnJs* this = (EnJs*)thisx;
s32 pad;
s32 pad2;
@ -208,7 +206,7 @@ void EnJs_Update(Actor* thisx, GlobalContext* globalCtx) {
}
s32 EnJs_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnJs* this = THIS;
EnJs* this = (EnJs*)thisx;
if (limbIndex == 12) {
rot->y -= this->unk_278.y;
@ -218,14 +216,14 @@ s32 EnJs_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
void EnJs_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
static Vec3f D_80A896DC = { 0.0f, 0.0f, 0.0f };
EnJs* this = THIS;
EnJs* this = (EnJs*)thisx;
if (limbIndex == 12) {
Matrix_MultVec3f(&D_80A896DC, &this->actor.focus.pos);
}
}
void EnJs_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnJs* this = THIS;
EnJs* this = (EnJs*)thisx;
func_800943C8(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,