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https://github.com/zeldaret/oot.git
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parent
68899c2e33
commit
e635e34265
433 changed files with 1996 additions and 2859 deletions
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@ -9,8 +9,6 @@
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#define FLAGS 0x00000039
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#define THIS ((EnMa3*)thisx)
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void EnMa3_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnMa3_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnMa3_Update(Actor* thisx, GlobalContext* globalCtx);
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@ -234,7 +232,7 @@ void EnMa3_ChangeAnim(EnMa3* this, s32 idx) {
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}
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void EnMa3_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnMa3* this = THIS;
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EnMa3* this = (EnMa3*)thisx;
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s32 pad;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 18.0f);
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@ -263,7 +261,7 @@ void EnMa3_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnMa3_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnMa3* this = THIS;
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EnMa3* this = (EnMa3*)thisx;
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SkelAnime_Free(&this->skelAnime, globalCtx);
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Collider_DestroyCylinder(globalCtx, &this->collider);
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@ -277,7 +275,7 @@ void func_80AA3200(EnMa3* this, GlobalContext* globalCtx) {
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}
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void EnMa3_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnMa3* this = THIS;
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EnMa3* this = (EnMa3*)thisx;
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s32 pad;
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Collider_UpdateCylinder(&this->actor, &this->collider);
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@ -300,7 +298,7 @@ void EnMa3_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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s32 EnMa3_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
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EnMa3* this = THIS;
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EnMa3* this = (EnMa3*)thisx;
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Vec3s vec;
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if ((limbIndex == MALON_ADULT_LIMB_LEFT_THIGH) || (limbIndex == MALON_ADULT_LIMB_RIGHT_THIGH)) {
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@ -327,7 +325,7 @@ s32 EnMa3_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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}
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void EnMa3_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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EnMa3* this = THIS;
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EnMa3* this = (EnMa3*)thisx;
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Vec3f vec = { 900.0f, 0.0f, 0.0f };
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ma3.c", 927);
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@ -346,7 +344,7 @@ void EnMa3_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
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void EnMa3_Draw(Actor* thisx, GlobalContext* globalCtx) {
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static void* sMouthTextures[] = { gMalonAdultMouthNeutralTex, gMalonAdultMouthSadTex, gMalonAdultMouthHappyTex };
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static void* sEyeTextures[] = { gMalonAdultEyeOpenTex, gMalonAdultEyeHalfTex, gMalonAdultEyeClosedTex };
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EnMa3* this = THIS;
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EnMa3* this = (EnMa3*)thisx;
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Camera* camera;
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f32 someFloat;
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s32 pad;
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