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Remove THIS macro (#1047)

* remove THIS

* fix

* forgot dorf
This commit is contained in:
fig02 2021-12-04 11:33:00 -05:00 committed by GitHub
parent 68899c2e33
commit e635e34265
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GPG key ID: 4AEE18F83AFDEB23
433 changed files with 1996 additions and 2859 deletions

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@ -10,8 +10,6 @@
#define FLAGS 0x00000019
#define THIS ((EnMm2*)thisx)
typedef enum {
/* 0 */ RM2_ANIM_RUN,
/* 1 */ RM2_ANIM_SIT,
@ -133,7 +131,7 @@ void func_80AAEF70(EnMm2* this, GlobalContext* globalCtx) {
}
void EnMm2_Init(Actor* thisx, GlobalContext* globalCtx2) {
EnMm2* this = THIS;
EnMm2* this = (EnMm2*)thisx;
GlobalContext* globalCtx = globalCtx2;
Actor_ProcessInitChain(&this->actor, sInitChain);
@ -168,7 +166,7 @@ void EnMm2_Init(Actor* thisx, GlobalContext* globalCtx2) {
}
void EnMm2_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnMm2* this = THIS;
EnMm2* this = (EnMm2*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
@ -299,7 +297,7 @@ void func_80AAF668(EnMm2* this, GlobalContext* globalCtx) {
}
void EnMm2_Update(Actor* thisx, GlobalContext* globalCtx) {
EnMm2* this = THIS;
EnMm2* this = (EnMm2*)thisx;
s32 pad;
if (this->unk_1F4 & 1) {
@ -319,7 +317,7 @@ void EnMm2_Update(Actor* thisx, GlobalContext* globalCtx) {
void EnMm2_Draw(Actor* thisx, GlobalContext* globalCtx) {
static void* mouthTextures[] = { gRunningManMouthOpenTex, gRunningManMouthClosedTex };
EnMm2* this = THIS;
EnMm2* this = (EnMm2*)thisx;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_mm2.c", 634);
func_80093D18(globalCtx->state.gfxCtx);
@ -330,7 +328,7 @@ void EnMm2_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
s32 EnMm2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnMm2* this = THIS;
EnMm2* this = (EnMm2*)thisx;
switch (limbIndex) {
case 8:
@ -348,7 +346,7 @@ s32 EnMm2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
void EnMm2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
static Vec3f headOffset = { 200.0f, 800.0f, 0.0f };
EnMm2* this = THIS;
EnMm2* this = (EnMm2*)thisx;
if (limbIndex == 15) {
Matrix_MultVec3f(&headOffset, &this->actor.focus.pos);