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https://github.com/zeldaret/oot.git
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parent
68899c2e33
commit
e635e34265
433 changed files with 1996 additions and 2859 deletions
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@ -3,8 +3,6 @@
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#define FLAGS 0x00000005
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#define THIS ((EnOkuta*)thisx)
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void EnOkuta_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnOkuta_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnOkuta_Update(Actor* thisx, GlobalContext* globalCtx);
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@ -116,7 +114,7 @@ static InitChainEntry sInitChain[] = {
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};
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void EnOkuta_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnOkuta* this = THIS;
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EnOkuta* this = (EnOkuta*)thisx;
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s32 pad;
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WaterBox* outWaterBox;
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f32 ySurface;
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@ -160,7 +158,7 @@ void EnOkuta_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnOkuta_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnOkuta* this = THIS;
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EnOkuta* this = (EnOkuta*)thisx;
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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@ -572,7 +570,7 @@ void EnOkuta_ColliderCheck(EnOkuta* this, GlobalContext* globalCtx) {
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}
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void EnOkuta_Update(Actor* thisx, GlobalContext* globalCtx2) {
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EnOkuta* this = THIS;
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EnOkuta* this = (EnOkuta*)thisx;
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GlobalContext* globalCtx = globalCtx2;
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Player* player = GET_PLAYER(globalCtx);
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WaterBox* outWaterBox;
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@ -680,7 +678,7 @@ s32 EnOkuta_GetSnoutScale(EnOkuta* this, f32 curFrame, Vec3f* scale) {
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s32 EnOkuta_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
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void* thisx) {
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EnOkuta* this = THIS;
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EnOkuta* this = (EnOkuta*)thisx;
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f32 curFrame = this->skelAnime.curFrame;
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Vec3f scale;
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s32 doScale = false;
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@ -703,7 +701,7 @@ s32 EnOkuta_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis
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}
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void EnOkuta_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnOkuta* this = THIS;
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EnOkuta* this = (EnOkuta*)thisx;
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s32 pad;
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func_80093D18(globalCtx->state.gfxCtx);
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