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Remove THIS macro (#1047)

* remove THIS

* fix

* forgot dorf
This commit is contained in:
fig02 2021-12-04 11:33:00 -05:00 committed by GitHub
parent 68899c2e33
commit e635e34265
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GPG key ID: 4AEE18F83AFDEB23
433 changed files with 1996 additions and 2859 deletions

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@ -16,8 +16,6 @@
#define FLAGS 0x00000010
#define THIS ((EnXc*)thisx)
void EnXc_Init(Actor* thisx, GlobalContext* globalCtx);
void EnXc_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnXc_Update(Actor* thisx, GlobalContext* globalCtx);
@ -56,14 +54,14 @@ static void* sEyeTextures[] = {
};
void EnXc_InitCollider(Actor* thisx, GlobalContext* globalCtx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinderType1(globalCtx, &this->collider, &this->actor, &sCylinderInit);
}
void EnXc_UpdateCollider(Actor* thisx, GlobalContext* globalCtx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
Collider* colliderBase = &this->collider.base;
s32 pad[3];
@ -72,7 +70,7 @@ void EnXc_UpdateCollider(Actor* thisx, GlobalContext* globalCtx) {
}
void EnXc_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
@ -1050,7 +1048,7 @@ void func_80B3E87C(Gfx** dList, EnXc* this) {
s32 EnXc_PullingOutHarpOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
void* thisx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
if (limbIndex == 12) {
func_80B3E87C(dList, this);
@ -1061,7 +1059,7 @@ s32 EnXc_PullingOutHarpOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex,
s32 EnXc_HarpOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
void* thisx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
if (limbIndex == 12) {
*dList = gSheikHarpDL;
@ -1071,7 +1069,7 @@ s32 EnXc_HarpOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi
}
void EnXc_DrawPullingOutHarp(Actor* thisx, GlobalContext* globalCtx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
s32 pad;
s16 eyePattern = this->eyeIdx;
void* eyeTexture = sEyeTextures[eyePattern];
@ -1093,7 +1091,7 @@ void EnXc_DrawPullingOutHarp(Actor* thisx, GlobalContext* globalCtx) {
}
void EnXc_DrawHarp(Actor* thisx, GlobalContext* globalCtx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
s32 pad;
s16 eyePattern = this->eyeIdx;
void* eyeTexture = sEyeTextures[eyePattern];
@ -1531,7 +1529,7 @@ void func_80B3FA2C(void) {
}
void EnXc_PlayTriforceSFX(Actor* thisx, GlobalContext* globalCtx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
if (this->unk_2A8) {
s32 pad;
@ -1555,7 +1553,7 @@ void func_80B3FAE0(EnXc* this) {
}
void EnXc_CalcTriforce(Actor* thisx, GlobalContext* globalCtx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
if (EnXc_CompareCsAction(this, globalCtx, 21, 4)) {
this->unk_274 = 1;
@ -1695,7 +1693,7 @@ s32 EnXc_TriforceOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx**
void EnXc_TriforcePostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
s32 pad[2];
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
if (limbIndex == 15) {
Vec3f vec = { 0.0f, 0.0f, 0.0f };
@ -1706,7 +1704,7 @@ void EnXc_TriforcePostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dL
}
void EnXc_DrawTriforce(Actor* thisx, GlobalContext* globalCtx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
s32 pad;
s16 eyeIdx = this->eyeIdx;
void* eyeTexture = sEyeTextures[eyeIdx];
@ -1780,7 +1778,7 @@ void EnXc_SetCrySFX(EnXc* this, GlobalContext* globalCtx) {
}
void func_80B406F8(Actor* thisx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
this->action = SHEIK_ACTION_NOCTURNE_INIT;
this->drawMode = SHEIK_DRAW_NOTHING;
@ -1802,7 +1800,7 @@ void EnXc_SetupIdleInNocturne(EnXc* this, GlobalContext* globalCtx) {
}
void EnXc_SetupDefenseStance(Actor* thisx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
SkelAnime* skelAnime = &this->skelAnime;
f32 frameCount = Animation_GetLastFrame(&gSheikDefenseStanceAnim);
@ -1952,7 +1950,7 @@ s32 EnXc_SetupNocturneState(Actor* thisx, GlobalContext* globalCtx) {
if (npcAction != NULL) {
s32 action = npcAction->action;
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
s32 prevAction = this->unk_26C;
if (action != prevAction) {
@ -2132,7 +2130,7 @@ void EnXc_KillInNocturneCS(EnXc* this, GlobalContext* globalCtx) {
}
void EnXc_DrawSquintingEyes(Actor* thisx, GlobalContext* globalCtx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
SkelAnime* skelAnime = &this->skelAnime;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
@ -2292,7 +2290,7 @@ static EnXcActionFunc sActionFuncs[] = {
};
void EnXc_Update(Actor* thisx, GlobalContext* globalCtx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
s32 action = this->action;
if ((action < 0) || (action >= ARRAY_COUNT(sActionFuncs)) || (sActionFuncs[action] == NULL)) {
@ -2303,7 +2301,7 @@ void EnXc_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void EnXc_Init(Actor* thisx, GlobalContext* globalCtx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gSheikSkel, &gSheikIdleAnim, this->jointTable, this->morphTable,
@ -2348,7 +2346,7 @@ void EnXc_Init(Actor* thisx, GlobalContext* globalCtx) {
}
s32 EnXc_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
if (this->unk_30C != 0) {
if (limbIndex == 9) {
@ -2364,7 +2362,7 @@ s32 EnXc_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
void EnXc_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
if (limbIndex == 16) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
Vec3f src = { 0.0f, 10.0f, 0.0f };
Vec3f dest;
@ -2383,7 +2381,7 @@ void EnXc_DrawNothing(Actor* thisx, GlobalContext* globalCtx) {
void EnXc_DrawDefault(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
s16 eyeIdx = this->eyeIdx;
void* eyeSegment = sEyeTextures[eyeIdx];
SkelAnime* skelAnime = &this->skelAnime;
@ -2406,7 +2404,7 @@ static EnXcDrawFunc sDrawFuncs[] = {
};
void EnXc_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnXc* this = THIS;
EnXc* this = (EnXc*)thisx;
if (this->drawMode < 0 || this->drawMode > 5 || sDrawFuncs[this->drawMode] == NULL) {
// "Draw mode is abnormal!!!!!!!!!!!!!!!!!!!!!!!!!"