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Remove THIS macro (#1047)

* remove THIS

* fix

* forgot dorf
This commit is contained in:
fig02 2021-12-04 11:33:00 -05:00 committed by GitHub
parent 68899c2e33
commit e635e34265
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GPG key ID: 4AEE18F83AFDEB23
433 changed files with 1996 additions and 2859 deletions

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@ -10,8 +10,6 @@
#define FLAGS 0x00000019
#define THIS ((EnZl4*)thisx)
typedef enum {
/* 0 */ ZL4_CS_WAIT,
/* 1 */ ZL4_CS_START,
@ -360,7 +358,7 @@ s32 EnZl4_InMovingAnim(EnZl4* this) {
void EnZl4_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnZl4* this = THIS;
EnZl4* this = (EnZl4*)thisx;
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gChildZeldaSkel, NULL, this->jointTable, this->morphTable, 18);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 18.0f);
@ -396,7 +394,7 @@ void EnZl4_Init(Actor* thisx, GlobalContext* globalCtx) {
void EnZl4_Destroy(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnZl4* this = THIS;
EnZl4* this = (EnZl4*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
@ -1238,7 +1236,7 @@ void EnZl4_TheEnd(EnZl4* this, GlobalContext* globalCtx) {
void EnZl4_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnZl4* this = THIS;
EnZl4* this = (EnZl4*)thisx;
if (this->actionFunc != EnZl4_TheEnd) {
SkelAnime_Update(&this->skelAnime);
@ -1251,7 +1249,7 @@ void EnZl4_Update(Actor* thisx, GlobalContext* globalCtx) {
}
s32 EnZl4_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnZl4* this = THIS;
EnZl4* this = (EnZl4*)thisx;
Vec3s sp1C;
if (limbIndex == 17) {
@ -1274,7 +1272,7 @@ s32 EnZl4_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
void EnZl4_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
EnZl4* this = THIS;
EnZl4* this = (EnZl4*)thisx;
if (limbIndex == 17) {
Matrix_MultVec3f(&zeroVec, &this->actor.focus.pos);
@ -1282,7 +1280,7 @@ void EnZl4_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
}
void EnZl4_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnZl4* this = THIS;
EnZl4* this = (EnZl4*)thisx;
void* mouthTex[] = { gChildZeldaMouthNeutralTex, gChildZeldaMouthHappyTex, gChildZeldaMouthWorriedTex,
gChildZeldaMouthSurprisedTex };
void* eyeTex[] = {