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Remove THIS macro (#1047)

* remove THIS

* fix

* forgot dorf
This commit is contained in:
fig02 2021-12-04 11:33:00 -05:00 committed by GitHub
parent 68899c2e33
commit e635e34265
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GPG key ID: 4AEE18F83AFDEB23
433 changed files with 1996 additions and 2859 deletions

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@ -9,8 +9,6 @@
#define FLAGS 0x00000000
#define THIS ((ObjBlockstop*)thisx)
void ObjBlockstop_Init(Actor* thisx, GlobalContext* globalCtx);
void ObjBlockstop_Destroy(Actor* thisx, GlobalContext* globalCtx);
void ObjBlockstop_Update(Actor* thisx, GlobalContext* globalCtx);
@ -28,7 +26,7 @@ const ActorInit Obj_Blockstop_InitVars = {
};
void ObjBlockstop_Init(Actor* thisx, GlobalContext* globalCtx) {
ObjBlockstop* this = THIS;
ObjBlockstop* this = (ObjBlockstop*)thisx;
if (Flags_GetSwitch(globalCtx, this->actor.params)) {
Actor_Kill(&this->actor);
@ -41,7 +39,7 @@ void ObjBlockstop_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void ObjBlockstop_Update(Actor* thisx, GlobalContext* globalCtx) {
ObjBlockstop* this = THIS;
ObjBlockstop* this = (ObjBlockstop*)thisx;
DynaPolyActor* dynaPolyActor;
Vec3f sp4C;
s32 bgId;