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Hostile Lock-On (#2193)
* document flag and functions * format * adjust comment * make the comment more public-facing-friendly
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7 changed files with 75 additions and 51 deletions
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@ -3793,7 +3793,7 @@ s16 Actor_TestFloorInDirection(Actor* actor, PlayState* play, f32 distance, s16
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s32 Actor_IsLockedOn(PlayState* play, Actor* actor) {
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Player* player = GET_PLAYER(play);
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if ((player->stateFlags1 & PLAYER_STATE1_4) && actor->isLockedOn) {
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if ((player->stateFlags1 & PLAYER_STATE1_HOSTILE_LOCK_ON) && actor->isLockedOn) {
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return true;
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} else {
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return false;
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@ -3806,7 +3806,7 @@ s32 Actor_IsLockedOn(PlayState* play, Actor* actor) {
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s32 Actor_OtherIsLockedOn(PlayState* play, Actor* actor) {
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Player* player = GET_PLAYER(play);
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if ((player->stateFlags1 & PLAYER_STATE1_4) && !actor->isLockedOn) {
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if ((player->stateFlags1 & PLAYER_STATE1_HOSTILE_LOCK_ON) && !actor->isLockedOn) {
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return true;
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} else {
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return false;
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