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Hostile Lock-On (#2193)

* document flag and functions

* format

* adjust comment

* make the comment more public-facing-friendly
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fig02 2024-09-13 14:49:55 -04:00 committed by GitHub
parent e6e067428e
commit e658bed27e
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7 changed files with 75 additions and 51 deletions

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@ -404,7 +404,7 @@ void EnTest_ChooseAction(EnTest* this, PlayState* play) {
} else {
if (this->actor.xzDistToPlayer < 110.0f) {
if (Rand_ZeroOne() > 0.2f) {
if (player->stateFlags1 & PLAYER_STATE1_4) {
if (player->stateFlags1 & PLAYER_STATE1_HOSTILE_LOCK_ON) {
if (this->actor.isLockedOn) {
EnTest_SetupSlashDown(this);
} else {
@ -690,7 +690,7 @@ void EnTest_WalkAndBlock(EnTest* this, PlayState* play) {
if (this->actor.xzDistToPlayer < 110.0f) {
if (Rand_ZeroOne() > 0.2f) {
if (player->stateFlags1 & PLAYER_STATE1_4) {
if (player->stateFlags1 & PLAYER_STATE1_HOSTILE_LOCK_ON) {
if (this->actor.isLockedOn) {
EnTest_SetupSlashDown(this);
} else {
@ -975,7 +975,7 @@ void EnTest_SlashDownEnd(EnTest* this, PlayState* play) {
if ((ABS(yawDiff) > 0x3E80) && (this->actor.params != STALFOS_TYPE_CEILING)) {
this->actor.world.rot.y = this->actor.yawTowardsPlayer;
EnTest_SetupJumpBack(this);
} else if (player->stateFlags1 & PLAYER_STATE1_4) {
} else if (player->stateFlags1 & PLAYER_STATE1_HOSTILE_LOCK_ON) {
if (this->actor.isLockedOn) {
EnTest_SetupSlashDown(this);
} else if ((play->gameplayFrames % 2) != 0) {