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Document Magic (#1199)

* Magic docs WIP

* More docs, first round finished

* Better docs

* More renaming

* Simpler name

* Another small adjustment

* rm if(1)

* Better names again after in-game testing

* Change comments

* change comment

* Big rename based on all the suggestions

* Small touch-up

* More PR Suggestions

* RESTORE_IDLE -> RESET

* More docs

* Capitalization

* PR suggestions

* Make declaration consistent

* Health_ChangeBy (amount)

* PR Suggestions

* Missed one

* More PR Suggestions

* Change comment

* Add another clarity comment

* Discord discussions on `magicFillTarget`

* Comments

* grammar

* More comment clarity

* Another bad comment

* PR suggestions, improved comments

* One more comment

* one more thing

* bar -> meter
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engineer124 2022-05-24 02:52:01 +10:00 committed by GitHub
parent 2e6279bc8e
commit e68f321777
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35 changed files with 327 additions and 249 deletions

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@ -1950,7 +1950,7 @@ void func_80030488(PlayState* play) {
void Actor_DisableLens(PlayState* play) {
if (play->actorCtx.lensActive) {
play->actorCtx.lensActive = false;
func_800876C8(play);
Magic_Reset(play);
}
}