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Document Magic (#1199)
* Magic docs WIP * More docs, first round finished * Better docs * More renaming * Simpler name * Another small adjustment * rm if(1) * Better names again after in-game testing * Change comments * change comment * Big rename based on all the suggestions * Small touch-up * More PR Suggestions * RESTORE_IDLE -> RESET * More docs * Capitalization * PR suggestions * Make declaration consistent * Health_ChangeBy (amount) * PR Suggestions * Missed one * More PR Suggestions * Change comment * Add another clarity comment * Discord discussions on `magicFillTarget` * Comments * grammar * More comment clarity * Another bad comment * PR suggestions, improved comments * One more comment * one more thing * bar -> meter
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@ -1950,7 +1950,7 @@ void func_80030488(PlayState* play) {
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void Actor_DisableLens(PlayState* play) {
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if (play->actorCtx.lensActive) {
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play->actorCtx.lensActive = false;
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func_800876C8(play);
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Magic_Reset(play);
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}
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}
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