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Document Magic (#1199)
* Magic docs WIP * More docs, first round finished * Better docs * More renaming * Simpler name * Another small adjustment * rm if(1) * Better names again after in-game testing * Change comments * change comment * Big rename based on all the suggestions * Small touch-up * More PR Suggestions * RESTORE_IDLE -> RESET * More docs * Capitalization * PR suggestions * Make declaration consistent * Health_ChangeBy (amount) * PR Suggestions * Missed one * More PR Suggestions * Change comment * Add another clarity comment * Discord discussions on `magicFillTarget` * Comments * grammar * More comment clarity * Another bad comment * PR suggestions, improved comments * One more comment * one more thing * bar -> meter
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35 changed files with 327 additions and 249 deletions
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@ -18,7 +18,7 @@ void func_801109B0(PlayState* play) {
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interfaceCtx->unk_1FA = interfaceCtx->unk_261 = interfaceCtx->unk_1FC = 0;
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interfaceCtx->unk_1EC = interfaceCtx->unk_1EE = interfaceCtx->unk_1F0 = 0;
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interfaceCtx->unk_22E = 0;
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interfaceCtx->unk_230 = 16;
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interfaceCtx->lensMagicConsumptionTimer = 16;
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interfaceCtx->unk_1F4 = 0.0f;
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interfaceCtx->unk_228 = XREG(95);
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interfaceCtx->minimapAlpha = 0;
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@ -382,9 +382,9 @@ void func_80111070(void) {
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XREG(45) = 36;
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XREG(46) = 16;
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XREG(47) = 8;
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R_MAGIC_BAR_SMALL_Y = 34;
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R_MAGIC_BAR_X = 18;
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R_MAGIC_BAR_LARGE_Y = 42;
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R_MAGIC_METER_Y_HIGHER = 34;
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R_MAGIC_METER_X = 18;
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R_MAGIC_METER_Y_LOWER = 42;
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R_MAGIC_FILL_X = 26;
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XREG(52) = 0;
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XREG(53) = 1;
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