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Add names to all typedef'd structs, unions, and enums (#2028)
* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
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426 changed files with 1417 additions and 1417 deletions
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@ -235,7 +235,7 @@ void Actor_ProjectPos(PlayState* play, Vec3f* src, Vec3f* xyzDest, f32* cappedIn
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*cappedInvWDest = (*cappedInvWDest < 1.0f) ? 1.0f : (1.0f / *cappedInvWDest);
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}
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typedef struct {
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typedef struct NaviColor {
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/* 0x00 */ Color_RGBA8 inner;
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/* 0x04 */ Color_RGBA8 outer;
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} NaviColor; // size = 0x8
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@ -1540,7 +1540,7 @@ f32 func_8002EFC0(Actor* actor, Player* player, s16 arg2) {
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return actor->xyzDistToPlayerSq;
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}
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typedef struct {
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typedef struct TargetRangeParams {
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/* 0x0 */ f32 rangeSq;
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/* 0x4 */ f32 leashScale;
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} TargetRangeParams; // size = 0x8
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@ -3745,7 +3745,7 @@ f32 Rand_CenteredFloat(f32 f) {
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return (Rand_ZeroOne() - 0.5f) * f;
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}
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typedef struct {
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typedef struct DoorLockInfo {
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/* 0x00 */ f32 chainAngle;
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/* 0x04 */ f32 chainLength;
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/* 0x08 */ f32 yShift;
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@ -3900,7 +3900,7 @@ s32 Npc_UpdateTalking(PlayState* play, Actor* actor, s16* talkState, f32 interac
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return false;
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}
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typedef struct {
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typedef struct NpcTrackingRotLimits {
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/* 0x00 */ s16 maxHeadYaw;
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/* 0x02 */ s16 minHeadPitch;
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/* 0x04 */ s16 maxHeadPitch;
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@ -3910,7 +3910,7 @@ typedef struct {
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/* 0x0C */ u8 rotateYaw;
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} NpcTrackingRotLimits; // size = 0x10
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typedef struct {
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typedef struct NpcTrackingParams {
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/* 0x00 */ NpcTrackingRotLimits rotLimits;
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// Fields specific to NPC_TRACKING_PLAYER_AUTO_TURN mode
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/* 0x10 */ f32 autoTurnDistanceRange; // Max distance to player to enable tracking and auto-turn
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