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Add names to all typedef'd structs, unions, and enums (#2028)
* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
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426 changed files with 1417 additions and 1417 deletions
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@ -5,7 +5,7 @@
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
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typedef enum {
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typedef enum TwEffType {
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/* 0 */ TWEFF_NONE,
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/* 1 */ TWEFF_DOT,
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/* 2 */ TWEFF_2,
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@ -19,13 +19,13 @@ typedef enum {
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/* 10 */ TWEFF_SHLD_HIT
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} TwEffType;
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typedef enum {
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typedef enum EffectWork {
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/* 0 */ EFF_ARGS,
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/* 1 */ EFF_UNKS1,
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/* 2 */ EFF_WORK_MAX
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} EffectWork;
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typedef enum {
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typedef enum EffectFWork {
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/* 0 */ EFF_SCALE,
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/* 1 */ EFF_DIST,
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/* 2 */ EFF_ROLL,
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@ -33,7 +33,7 @@ typedef enum {
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/* 4 */ EFF_FWORK_MAX
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} EffectFWork;
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typedef enum {
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typedef enum TwinrovaType {
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/* 0x00 */ TW_KOTAKE,
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/* 0x01 */ TW_KOUME,
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/* 0x02 */ TW_TWINROVA,
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@ -47,7 +47,7 @@ typedef enum {
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#define BOSS_TW_EFFECT_COUNT 150
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typedef struct {
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typedef struct BossTwEffect {
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/* 0x0000 */ u8 type;
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/* 0x0001 */ u8 frame;
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/* 0x0004 */ Vec3f pos;
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@ -8,7 +8,7 @@ struct BossTw;
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typedef void (*BossTwActionFunc)(struct BossTw* this, PlayState* play);
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typedef enum {
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typedef enum TwWork {
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/* 0 */ CS_TIMER_1,
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/* 1 */ CS_TIMER_2,
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/* 2 */ TW_PLLR_IDX,
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@ -25,7 +25,7 @@ typedef enum {
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/* 13 */ WORK_MAX
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} TwWork;
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typedef enum {
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typedef enum TwFwork {
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/* 0 */ OUTR_CRWN_TX_X1,
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/* 1 */ OUTR_CRWN_TX_X2,
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/* 2 */ INNR_CRWN_TX_X1,
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@ -55,7 +55,7 @@ typedef enum {
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/* 26 */ FWORK_MAX
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} TwFwork;
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typedef enum {
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typedef enum TwinrovaKotakeKoumeLimb {
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/* 0 */ TWINROVA_KOTAKE_KOUME_LIMB_NONE,
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/* 1 */ TWINROVA_KOTAKE_KOUME_LIMB_PELVIS,
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/* 2 */ TWINROVA_KOTAKE_KOUME_LIMB_LEFT_THIGH,
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@ -86,7 +86,7 @@ typedef enum {
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/* 27 */ TWINROVA_KOTAKE_KOUME_LIMB_MAX
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} TwinrovaKotakeKoumeLimb;
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typedef enum {
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typedef enum TwinrovaLimb {
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/* 0 */ TWINROVA_LIMB_NONE,
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/* 1 */ TWINROVA_LIMB_PELVIS,
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/* 2 */ TWINROVA_LIMB_SASH_1,
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