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Add names to all typedef'd structs, unions, and enums (#2028)
* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
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426 changed files with 1417 additions and 1417 deletions
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@ -125,7 +125,7 @@ static f32 sPlayerTrackingYOffsets[14][2] = {
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{ 20.0f, 20.0f }, { 20.0f, 20.0f }, { 20.0f, 20.0f }, { 20.0f, 20.0f },
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};
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typedef enum {
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typedef enum EnGo2Animation {
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/* 0 */ ENGO2_ANIM_0,
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/* 1 */ ENGO2_ANIM_1,
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/* 2 */ ENGO2_ANIM_2,
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@ -9,7 +9,7 @@ struct EnGo2;
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typedef void (*EnGo2ActionFunc)(struct EnGo2*, PlayState*);
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typedef enum {
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typedef enum GoronType {
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/* 0x00 */ GORON_CITY_ROLLING_BIG,
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/* 0x01 */ GORON_CITY_LINK,
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/* 0x02 */ GORON_DMT_BIGGORON,
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@ -41,7 +41,7 @@ typedef enum {
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// /* 0x0B */ GORON_FIRE_HIGHEST
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typedef struct {
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typedef struct EnGo2DataStruct1 {
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s16 unused;
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s16 yDist;
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s16 xzDist;
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@ -49,14 +49,14 @@ typedef struct {
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s16 height;
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} EnGo2DataStruct1; // size = 0xA
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typedef struct {
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typedef struct EnGo2DataStruct2 {
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f32 shape_unk_10;
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f32 scale;
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s8 actor_unk_1F;
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f32 interactRange;
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} EnGo2DataStruct2; // size = 0x10
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typedef struct {
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typedef struct EnGo2DustEffectData {
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u8 initialTimer;
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f32 scale;
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f32 scaleStep;
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