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Add names to all typedef'd structs, unions, and enums (#2028)
* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
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426 changed files with 1417 additions and 1417 deletions
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@ -29,7 +29,7 @@ void EnRd_Damaged(EnRd* this, PlayState* play);
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void EnRd_Dead(EnRd* this, PlayState* play);
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void EnRd_Stunned(EnRd* this, PlayState* play);
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typedef enum {
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typedef enum EnRdAction {
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/* 0 */ REDEAD_ACTION_IDLE,
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/* 1 */ REDEAD_ACTION_STUNNED,
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/* 2 */ REDEAD_ACTION_WALK_TO_HOME,
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@ -44,7 +44,7 @@ typedef enum {
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/* 11 */ REDEAD_ACTION_RISE_FROM_COFFIN
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} EnRdAction;
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typedef enum {
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typedef enum EnRdGrabState {
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/* 0 */ REDEAD_GRAB_START,
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/* 1 */ REDEAD_GRAB_INITIAL_DAMAGE,
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/* 2 */ REDEAD_GRAB_ATTACK,
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@ -84,7 +84,7 @@ static ColliderCylinderInit sCylinderInit = {
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{ 20, 70, 0, { 0, 0, 0 } },
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};
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typedef enum {
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typedef enum EnRdDamageEffect {
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/* 0x0 */ REDEAD_DMGEFF_NONE, // Does not interact with the Gibdo/Redead at all
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/* 0x1 */ REDEAD_DMGEFF_HOOKSHOT, // Stuns the Gibdo/Redead
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/* 0x6 */ REDEAD_DMGEFF_ICE_MAGIC = 0x6, // Does not interact with the Gibdo/Redead at all
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@ -10,7 +10,7 @@ typedef void (*EnRdActionFunc)(struct EnRd*, PlayState*);
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#define REDEAD_GET_FLAGS(thisx) (((thisx)->params & 0xFF00) >> 8)
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typedef enum {
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typedef enum RedeadGibdoLimb {
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/* 0 */ REDEAD_GIBDO_LIMB_NONE,
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/* 1 */ REDEAD_GIBDO_LIMB_ROOT,
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/* 2 */ REDEAD_GIBDO_LIMB_LEFT_LEG_ROOT,
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@ -40,7 +40,7 @@ typedef enum {
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/* 26 */ REDEAD_GIBDO_LIMB_MAX
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} RedeadGibdoLimb;
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typedef enum {
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typedef enum EnRdType {
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/* -3 */ REDEAD_TYPE_GIBDO_RISING_OUT_OF_COFFIN = -3,
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/* -2 */ REDEAD_TYPE_GIBDO,
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/* -1 */ REDEAD_TYPE_DOES_NOT_MOURN,
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