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Add names to all typedef'd structs, unions, and enums (#2028)
* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
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426 changed files with 1417 additions and 1417 deletions
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@ -17,7 +17,7 @@ void func_80AF683C(EnSa* this, PlayState* play);
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void func_80AF68E4(EnSa* this, PlayState* play);
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void func_80AF6B20(EnSa* this, PlayState* play);
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typedef enum {
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typedef enum SariaEyeState {
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/* 0 */ SARIA_EYE_OPEN,
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/* 1 */ SARIA_EYE_HALF,
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/* 2 */ SARIA_EYE_CLOSED,
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@ -25,7 +25,7 @@ typedef enum {
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/* 4 */ SARIA_EYE_SAD
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} SariaEyeState;
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typedef enum {
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typedef enum SariaMouthState {
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/* 0 */ SARIA_MOUTH_CLOSED2,
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/* 1 */ SARIA_MOUTH_SUPRISED,
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/* 2 */ SARIA_MOUTH_CLOSED,
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@ -67,7 +67,7 @@ static ColliderCylinderInit sCylinderInit = {
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static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
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typedef enum {
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typedef enum EnSaAnimation1 {
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/* 0 */ ENSA_ANIM1_0,
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/* 1 */ ENSA_ANIM1_1,
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/* 2 */ ENSA_ANIM1_2,
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@ -97,7 +97,7 @@ static AnimationFrameCountInfo sAnimationInfo1[] = {
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{ &gSariaPlayingOcarinaAnim, 1.0f, ANIMMODE_LOOP, 0.0f },
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};
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typedef enum {
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typedef enum EnSaAnimation2 {
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/* 0 */ ENSA_ANIM2_0,
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/* 1 */ ENSA_ANIM2_1,
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/* 2 */ ENSA_ANIM2_2,
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