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Add names to all typedef'd structs, unions, and enums (#2028)

* Add names to all typedef'd structs, unions, and enums

* wtf vs code

* Use a better regex
This commit is contained in:
cadmic 2024-08-12 00:07:48 -07:00 committed by GitHub
parent 672728455d
commit e6bc4bd8cb
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GPG key ID: B5690EEEBB952194
426 changed files with 1417 additions and 1417 deletions

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@ -17,7 +17,7 @@ void func_80AF683C(EnSa* this, PlayState* play);
void func_80AF68E4(EnSa* this, PlayState* play);
void func_80AF6B20(EnSa* this, PlayState* play);
typedef enum {
typedef enum SariaEyeState {
/* 0 */ SARIA_EYE_OPEN,
/* 1 */ SARIA_EYE_HALF,
/* 2 */ SARIA_EYE_CLOSED,
@ -25,7 +25,7 @@ typedef enum {
/* 4 */ SARIA_EYE_SAD
} SariaEyeState;
typedef enum {
typedef enum SariaMouthState {
/* 0 */ SARIA_MOUTH_CLOSED2,
/* 1 */ SARIA_MOUTH_SUPRISED,
/* 2 */ SARIA_MOUTH_CLOSED,
@ -67,7 +67,7 @@ static ColliderCylinderInit sCylinderInit = {
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
typedef enum {
typedef enum EnSaAnimation1 {
/* 0 */ ENSA_ANIM1_0,
/* 1 */ ENSA_ANIM1_1,
/* 2 */ ENSA_ANIM1_2,
@ -97,7 +97,7 @@ static AnimationFrameCountInfo sAnimationInfo1[] = {
{ &gSariaPlayingOcarinaAnim, 1.0f, ANIMMODE_LOOP, 0.0f },
};
typedef enum {
typedef enum EnSaAnimation2 {
/* 0 */ ENSA_ANIM2_0,
/* 1 */ ENSA_ANIM2_1,
/* 2 */ ENSA_ANIM2_2,