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Add names to all typedef'd structs, unions, and enums (#2028)
* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
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426 changed files with 1417 additions and 1417 deletions
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@ -17,7 +17,7 @@ void MirRay_Draw(Actor* thisx, PlayState* play);
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s32 MirRay_CheckInFrustum(Vec3f* vecA, Vec3f* vecB, f32 pointx, f32 pointy, f32 pointz, s16 radiusA, s16 radiusB);
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// Locations of light beams in sMirRayData
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typedef enum {
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typedef enum MirRayBeamLocations {
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/* 0 */ MIRRAY_SPIRIT_BOMBCHUIWAROOM_DOWNLIGHT,
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/* 1 */ MIRRAY_SPIRIT_SUNBLOCKROOM_DOWNLIGHT,
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/* 2 */ MIRRAY_SPIRIT_SINGLECOBRAROOM_DOWNLIGHT,
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@ -6,7 +6,7 @@
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struct MirRay;
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typedef struct {
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typedef struct MirRayDataEntry {
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/* 0x00 */ Vec3s sourcePoint;
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/* 0x06 */ Vec3s poolPoint; // point at center of light pool on floor for windows and BigMirror, same as source point for Cobra Mirror
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/* 0x0C */ s16 sourceEndRadius; // Radius of beam frustum at the source end
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@ -19,7 +19,7 @@ typedef struct {
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/* 0x1F */ u8 params;
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} MirRayDataEntry; // size = 0x20
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typedef struct {
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typedef struct MirRayShieldReflection {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ MtxF mtx;
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/* 0x4C */ CollisionPoly* reflectionPoly;
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