diff --git a/include/z64.h b/include/z64.h index 46215b89ed..bc9035b796 100644 --- a/include/z64.h +++ b/include/z64.h @@ -1024,8 +1024,10 @@ typedef struct /* 0x34 */ s32 unk_34; /* 0x38 */ s32 unk_38; /* 0x3C */ u16 unk_3C; - /* 0x3E */ u16 unk_3E; /* Probably Padding */ -} SkelAnime; // size = 0x40 + /* 0x3E */ u16 unk_3E; + /* 0x40 */ u16 unk_40; + /* 0x42 */ u16 unk_42; +} SkelAnime; // size = 0x44 typedef struct { diff --git a/src/overlays/actors/ovl_Demo_Go/z_demo_go.h b/src/overlays/actors/ovl_Demo_Go/z_demo_go.h index bc8ae977c0..6eb7a02107 100644 --- a/src/overlays/actors/ovl_Demo_Go/z_demo_go.h +++ b/src/overlays/actors/ovl_Demo_Go/z_demo_go.h @@ -8,7 +8,6 @@ typedef struct { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; - /* 0x018C */ char unk_18C[0x4]; /* 0x0190 */ s16 unk_190; /* 0x0192 */ s16 unk_192; /* 0x0194 */ s32 action; diff --git a/src/overlays/actors/ovl_En_Bird/z_en_bird.c b/src/overlays/actors/ovl_En_Bird/z_en_bird.c index af726a6d68..4b355e81f2 100644 --- a/src/overlays/actors/ovl_En_Bird/z_en_bird.c +++ b/src/overlays/actors/ovl_En_Bird/z_en_bird.c @@ -11,7 +11,6 @@ typedef struct { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; - /* 0x018C */ char unk_18C[0x4]; /* 0x0190 */ ActorFunc updateFunc; /* 0x0194 */ u32 unk_194; /* 0x0198 */ s32 unk_198; diff --git a/src/overlays/actors/ovl_En_Ms/z_en_ms.c b/src/overlays/actors/ovl_En_Ms/z_en_ms.c index 3c20bd1b1b..950bfea3d9 100644 --- a/src/overlays/actors/ovl_En_Ms/z_en_ms.c +++ b/src/overlays/actors/ovl_En_Ms/z_en_ms.c @@ -11,7 +11,6 @@ typedef struct { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; - /* 0x018C */ char unk_18C[0x4]; /* 0x0190 */ UNK_PTR unkSkelAnimeStruct; /* 0x0194 */ char unk_194[0x32]; /* 0x01C6 */ s16 unk_1C6; diff --git a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.h b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.h index ffa407b3cb..3a5c48fc11 100644 --- a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.h +++ b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.h @@ -14,7 +14,6 @@ typedef struct { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; - /* 0x018C */ char unk_18C[0x4]; /* 0x0190 */ ActorFunc actionFunc; /* 0x0194 */ s16 timer; /* 0x0196 */ s16 switchFlag;