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Fix mori_tex object (#1380)
* Update object_mori_tex.xml * Update object_mori_objects.xml * Update object_mori_objects.xml * Update object_mori_hineri1.xml * Update object_mori_hineri1a.xml * Update object_mori_hineri2.xml * Update object_mori_hineri2a.xml * fixed segment * Update assets/xml/objects/object_mori_tex.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change water_tex to water Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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2fb27e6605
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7 changed files with 33 additions and 3 deletions
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
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<File Name="object_mori_hineri1" Segment="6">
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<DList Name="object_mori_hineri1_DL_0024E0" Offset="0x24E0"/>
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<Collision Name="object_mori_hineri1_Col_0054B8" Offset="0x54B8"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
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<File Name="object_mori_hineri1a" Segment="6">
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<DList Name="object_mori_hineri1a_DL_001980" Offset="0x1980"/>
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<Collision Name="object_mori_hineri1a_Col_003490" Offset="0x3490"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
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<File Name="object_mori_hineri2" Segment="6">
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<DList Name="object_mori_hineri2_DL_0020F0" Offset="0x20F0"/>
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<Collision Name="object_mori_hineri2_Col_0043D0" Offset="0x43D0"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
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<File Name="object_mori_hineri2a" Segment="6">
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<DList Name="object_mori_hineri2a_DL_002B70" Offset="0x2B70"/>
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<Collision Name="object_mori_hineri2a_Col_006078" Offset="0x6078"/>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
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<File Name="object_mori_objects" Segment="6">
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<Texture Name="gMoriHashiraTLUT" OutName="hashira_tlut" Format="rgba16" Width="112" Height="1" Offset="0x0000"/>
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<Texture Name="gMoriHashiraTex" OutName="hashira" Format="ci8" Width="32" Height="32" Offset="0x00E0" TlutOffset="0x0000"/>
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@ -1,5 +1,30 @@
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<Root>
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<File Name="object_mori_tex" Segment="6">
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<Blob Name="object_moriTex_Blob_000000" Size="0x9E00" Offset="0x0"/>
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<File Name="object_mori_tex" Segment="8">
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<Texture Name="gMoriElevatorBarTex" OutName="elevator_bar" Format="rgba16" Height="16" Width="64" Offset="0x0"/>
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<Texture Name="gMoriElevatorTopTex" OutName="elevator_top" Format="rgba16" Height="32" Width="32" Offset="0x800"/>
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<Texture Name="gMoriElevatorSideTex" OutName="elevator_side" Format="rgba16" Height="16" Width="16" Offset="0x1000"/>
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<Texture Name="gMoriStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/>
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<Texture Name="gMoriKaitenkabeMetalWallTex" OutName="metal_wall" Format="rgba16" Height="32" Width="32" Offset="0x1A00"/>
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<Texture Name="gMoriRakkatenjoCheckerboardTex" OutName="checkerboard" Format="rgba16" Height="32" Width="64" Offset="0x2200"/>
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<Texture Name="gMoriStalfosPlatformSideTex" OutName="stalfos_platform_side" Format="rgba16" Height="32" Width="64" Offset="0x3200"/>
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<Texture Name="gMoriStalfosPlatformTopTex" OutName="stalfos_platform_top" Format="rgba16" Height="32" Width="32" Offset="0x4200"/>
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<Texture Name="gMoriHashiraPlatformsTex" OutName="hashira_platform" Format="rgba16" Height="32" Width="32" Offset="0x4A00"/>
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<!-- This is just a guess since its unused -->
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<Texture Name="gMoriWaterTex" OutName="water" Format="rgba16" Height="8" Width="32" Offset="0x5200"/>
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<Texture Name="gMoriHashigoLadderTex" OutName="ladder" Format="rgba16" Height="32" Width="32" Offset="0x5400"/>
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<Texture Name="gForestTwistedHallwayPillarTex" OutName="twisted_hall_pillar" Format="rgba16" Height="64" Width="16" Offset="0x5C00"/>
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<Texture Name="gForestTwistedHallwayWallAndFloorTex" OutName="twisted_hall_wall_and_floor" Format="rgba16" Width="32" Height="32" Offset="0x6400"/>
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<Texture Name="gForestTwistedHallwayWallDesignTex" OutName="twisted_hall_design" Format="rgba16" Width="64" Height="32" Offset="0x6C00"/>
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<Texture Name="gForestTwistedHallCarpetTex" OutName="twisted_hall_carpet" Format="rgba16" Width="16" Height="16" Offset="0x7C00"/>
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<Texture Name="gForestTwistedHallLadderTex" OutName="twisted_hall_ladder" Format="rgba16" Height="32" Width="32" Offset="0x7E00"/>
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<Texture Name="gForestTwistedHallBrickTex" OutName="twisted_hall_brick" Format="rgba16" Width="32" Height="32" Offset="0x8600"/>
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<Texture Name="gMoriHashiraGateTex" OutName="hashira_gate" Format="rgba16" Width="32" Height="64" Offset="0x8E00"/>
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</File>
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</Root>
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2
spec
2
spec
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@ -4124,7 +4124,7 @@ beginseg
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name "object_mori_tex"
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romalign 0x1000
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include "build/assets/objects/object_mori_tex/object_mori_tex.o"
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number 6
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number 8
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endseg
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beginseg
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