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[ntsc-1.2] Match game.c, z_play.c, z_room.c (#2117)
* Match z_room.c * Match game.c and z_play.c * Add undefined syms * Rewrite condition based on other file matches
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87914c6cc6
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e7cf2fceac
8 changed files with 174 additions and 25 deletions
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@ -3,7 +3,6 @@
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#include "n64dd.h"
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// TODO functions of unknown prototype
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extern char func_801C8510_unknown[];
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extern char osGetIntMask[];
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extern char osSetTime[];
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@ -1,8 +1,9 @@
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#include "global.h"
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#if OOT_DEBUG
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#include "fault.h"
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#endif
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#include "terminal.h"
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#if PLATFORM_N64
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#include "n64dd.h"
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#endif
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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@ -70,7 +71,11 @@ void GameState_SetFBFilter(Gfx** gfxP) {
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}
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void func_800C4344(GameState* gameState) {
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#if OOT_DEBUG
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#if PLATFORM_N64
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if (B_80121AE2 != 0) {
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func_801C86F0_unknown();
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}
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#elif OOT_DEBUG
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Input* selectedInput;
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s32 hexDumpSize;
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u16 inputCompareValue;
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@ -238,6 +243,12 @@ void func_800C49F4(GraphicsContext* gfxCtx) {
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newDlist = Gfx_Open(polyOpaP = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, newDlist);
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#if PLATFORM_N64
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if (B_80121AE2 != 0) {
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func_801C7760_unknown(&newDlist);
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}
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#endif
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gSPEndDisplayList(newDlist++);
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Gfx_Close(polyOpaP, newDlist);
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POLY_OPA_DISP = newDlist;
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@ -258,6 +269,15 @@ void GameState_Update(GameState* gameState) {
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gameState->main(gameState);
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#if PLATFORM_N64
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if (B_80121AE2 != 0) {
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func_801C86F0_unknown();
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}
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if ((B_80121AF0 != NULL) && (B_80121AF0->unk_74 != NULL)) {
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B_80121AF0->unk_74(gameState);
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}
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#endif
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func_800C4344(gameState);
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#if OOT_DEBUG
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@ -356,7 +376,11 @@ void GameState_InitArena(GameState* gameState, size_t size) {
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} else {
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THA_Init(&gameState->tha, NULL, 0);
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PRINTF(T("ハイラル確保失敗\n", "Failure to secure Hyrule\n"));
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#if PLATFORM_N64
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HUNGUP_AND_CRASH("../game.c", 985);
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#else
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HUNGUP_AND_CRASH("../game.c", 999);
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#endif
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}
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}
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@ -396,7 +420,12 @@ void GameState_Realloc(GameState* gameState, size_t size) {
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#if OOT_DEBUG
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SystemArena_Display();
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#endif
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#if PLATFORM_N64
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HUNGUP_AND_CRASH("../game.c", 1030);
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#else
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HUNGUP_AND_CRASH("../game.c", 1044);
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#endif
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}
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}
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@ -1,11 +1,12 @@
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#include "global.h"
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#if OOT_DEBUG
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#include "fault.h"
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#endif
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#include "quake.h"
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#include "terminal.h"
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#include "versions.h"
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#if PLATFORM_N64
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#include "n64dd.h"
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#endif
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#include "z64frame_advance.h"
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@ -175,7 +176,9 @@ void Play_SetupTransition(PlayState* this, s32 transitionType) {
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break;
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default:
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#if OOT_VERSION < GC_EU_MQ_DBG
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#if PLATFORM_N64
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HUNGUP_AND_CRASH("../z_play.c", 2269);
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#elif OOT_VERSION < GC_EU_MQ_DBG
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HUNGUP_AND_CRASH("../z_play.c", 2287);
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#elif OOT_VERSION < GC_JP_CE
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HUNGUP_AND_CRASH("../z_play.c", 2290);
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@ -239,6 +242,12 @@ void Play_Destroy(GameState* thisx) {
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KaleidoManager_Destroy();
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ZeldaArena_Cleanup();
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#if PLATFORM_N64
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if ((B_80121AF0 != NULL) && (B_80121AF0->unk_14 != NULL)) {
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B_80121AF0->unk_14(this);
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}
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#endif
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#if OOT_DEBUG
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Fault_RemoveClient(&D_801614B8);
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#endif
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@ -268,6 +277,13 @@ void Play_Init(GameState* thisx) {
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#endif
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GameState_Realloc(&this->state, 0x1D4790);
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#if PLATFORM_N64
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if ((B_80121AF0 != NULL) && (B_80121AF0->unk_10 != NULL)) {
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B_80121AF0->unk_10(this);
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}
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#endif
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KaleidoManager_Init(this);
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View_Init(&this->view, gfxCtx);
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Audio_SetExtraFilter(0);
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@ -360,6 +376,7 @@ void Play_Init(GameState* thisx) {
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PRINTF("\nSCENE_NO=%d COUNTER=%d\n", ((void)0, gSaveContext.save.entranceIndex), gSaveContext.sceneLayer);
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#if PLATFORM_GC
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// When entering Gerudo Valley in the credits, trigger the GC emulator to play the ending movie.
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// The emulator constantly checks whether PC is 0x81000000, so this works even though it's not a valid address.
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if ((gEntranceTable[((void)0, gSaveContext.save.entranceIndex)].sceneId == SCENE_GERUDO_VALLEY) &&
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@ -368,8 +385,17 @@ void Play_Init(GameState* thisx) {
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((void (*)(void))0x81000000)();
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PRINTF(T("出戻り?\n", "Return?\n"));
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}
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#endif
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#if PLATFORM_N64
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if ((B_80121AF0 != NULL && B_80121AF0->unk_54 != NULL && B_80121AF0->unk_54(this))) {
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} else {
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Cutscene_HandleEntranceTriggers(this);
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}
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#else
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Cutscene_HandleEntranceTriggers(this);
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#endif
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KaleidoScopeCall_Init(this);
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Interface_Init(this);
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@ -1058,6 +1084,10 @@ skip:
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}
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void Play_DrawOverlayElements(PlayState* this) {
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#if PLATFORM_N64
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s32 pad;
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#endif
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if (IS_PAUSED(&this->pauseCtx)) {
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KaleidoScopeCall_Draw(this);
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}
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@ -1147,7 +1177,12 @@ void Play_Draw(PlayState* this) {
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TransitionFade_Draw(&this->transitionFadeFlash, &gfxP);
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if (gVisMonoColor.a > 0) {
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#if PLATFORM_N64
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if (gVisMonoColor.a != 0)
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#else
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if (gVisMonoColor.a > 0)
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#endif
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{
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gPlayVisMono.vis.primColor.rgba = gVisMonoColor.rgba;
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VisMono_Draw(&gPlayVisMono, &gfxP);
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}
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@ -1457,6 +1492,19 @@ void* Play_LoadFile(PlayState* this, RomFile* file) {
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return allocp;
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}
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#if PLATFORM_N64
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void* Play_LoadFileFromDiskDrive(PlayState* this, RomFile* file) {
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u32 size;
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void* allocp;
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size = file->vromEnd - file->vromStart;
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allocp = THA_AllocTailAlign16(&this->state.tha, size);
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func_801C8510_unknown(allocp, file->vromStart, size);
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return allocp;
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}
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#endif
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void Play_InitEnvironment(PlayState* this, s16 skyboxId) {
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Skybox_Init(&this->state, &this->skyboxCtx, skyboxId);
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Environment_Init(this, &this->envCtx, 0);
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@ -1485,24 +1533,52 @@ void Play_InitScene(PlayState* this, s32 spawn) {
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}
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void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn) {
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SceneTableEntry* scene = &gSceneTable[sceneId];
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SceneTableEntry* scene;
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u32 size;
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#if PLATFORM_N64
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if ((B_80121AF0 != NULL) && (B_80121AF0->unk_48 != NULL)) {
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scene = B_80121AF0->unk_48(sceneId, gSceneTable);
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} else {
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scene = &gSceneTable[sceneId];
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scene->unk_13 = 0;
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}
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#else
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scene = &gSceneTable[sceneId];
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scene->unk_13 = 0;
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#endif
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this->loadedScene = scene;
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this->sceneId = sceneId;
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this->sceneDrawConfig = scene->drawConfig;
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PRINTF("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) / 1024.0f);
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#if PLATFORM_N64
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if ((B_80121AF0 != NULL) && (scene->unk_12 > 0)) {
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this->sceneSegment = Play_LoadFileFromDiskDrive(this, &scene->sceneFile);
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scene->unk_13 = 1;
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} else {
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this->sceneSegment = Play_LoadFile(this, &scene->sceneFile);
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scene->unk_13 = 0;
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}
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#else
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this->sceneSegment = Play_LoadFile(this, &scene->sceneFile);
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scene->unk_13 = 0;
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#endif
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ASSERT(this->sceneSegment != NULL, "this->sceneSegment != NULL", "../z_play.c", 4960);
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gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment);
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Play_InitScene(this, spawn);
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#if PLATFORM_N64
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if ((B_80121AF0 != NULL) && (B_80121AF0->unk_0C != NULL)) {
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B_80121AF0->unk_0C(this);
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}
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#endif
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size = func_80096FE8(this, &this->roomCtx);
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PRINTF("ROOM SIZE=%fK\n", size / 1024.0f);
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(this->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE) || (this->sceneId == SCENE_GANON_BOSS)) {
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this->nextEntranceIndex = ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0;
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Item_Give(this, ITEM_SWORD_MASTER);
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#if OOT_VERSION >= PAL_1_1
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} else if ((gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_11) ||
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(gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_12) ||
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(gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_13) ||
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(gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_15)) {
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this->nextEntranceIndex = ENTR_HYRULE_FIELD_6;
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#endif
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} else {
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this->nextEntranceIndex = gSaveContext.save.entranceIndex;
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}
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#include "global.h"
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#include "fault.h"
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#include "terminal.h"
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#if PLATFORM_N64
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#include "n64dd.h"
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#endif
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Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f };
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bg = (uObjBg*)(gfx + 1);
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gSPBranchList(gfx, (Gfx*)(bg + 1));
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gfx = (Gfx*)(bg + 1);
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bg->b.imageX = 0;
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bg->b.imageW = width * (1 << 2);
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bg->b.imagePal = 0;
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bg->b.imageFlip = 0;
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gfx = (Gfx*)(bg + 1);
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if (fmt == G_IM_FMT_CI) {
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gDPLoadTLUT(gfx++, tlutCount, 256, tlut);
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} else {
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PRINTF(VT_COL(RED, WHITE) T("z_room.c:カメラIDに一致するデータが存在しません camid=%d\n",
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"z_room.c: Data consistent with camera id does not exist camid=%d\n") VT_RST,
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bgCamIndex);
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#if PLATFORM_N64
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Fault_AddHungupAndCrash("../z_room.c", 721);
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#else
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LogUtils_HungupThread("../z_room.c", 726);
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#endif
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return NULL;
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}
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} else if (roomShape->amountType == ROOM_SHAPE_IMAGE_AMOUNT_MULTI) {
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Room_DrawImageMulti(play, room, flags);
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} else {
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#if PLATFORM_N64
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Fault_AddHungupAndCrash("../z_room.c", 836);
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#else
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LogUtils_HungupThread("../z_room.c", 841);
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#endif
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}
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}
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(void*)ALIGN16((uintptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
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osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
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#if PLATFORM_N64
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if ((B_80121AF0 != NULL) && (B_80121AF0->unk_08 != NULL)) {
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B_80121AF0->unk_08(play, roomCtx, roomNum);
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} else {
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DMA_REQUEST_ASYNC(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0,
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&roomCtx->loadQueue, NULL, "../z_room.c", 1036);
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}
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#else
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DMA_REQUEST_ASYNC(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0,
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&roomCtx->loadQueue, NULL, "../z_room.c", 1036);
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roomCtx->unk_30 ^= 1;
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#endif
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roomCtx->unk_30 ^= 1;
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return true;
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}
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