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[ntsc-1.2] Match game.c, z_play.c, z_room.c (#2117)

* Match z_room.c

* Match game.c and z_play.c

* Add undefined syms

* Rewrite condition based on other file matches
This commit is contained in:
cadmic 2024-09-03 22:46:41 -07:00 committed by GitHub
parent 87914c6cc6
commit e7cf2fceac
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GPG key ID: B5690EEEBB952194
8 changed files with 174 additions and 25 deletions

View file

@ -214,7 +214,6 @@ extern struct GraphicsContext* __gfxCtx;
#define ZELDA_ARENA_FREE(size, file, line) ZeldaArena_FreeDebug(size, file, line)
#define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) LogUtils_CheckNullPointer(exp, ptr, file, line)
#define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) LogUtils_CheckValidPointer(exp, ptr, file, line)
#define HUNGUP_AND_CRASH(file, line) Fault_AddHungupAndCrash(file, line)
#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_MallocDebug(alloc, size, file, line)
#else
@ -247,10 +246,15 @@ extern struct GraphicsContext* __gfxCtx;
#define ZELDA_ARENA_FREE(size, file, line) ZeldaArena_Free(size)
#define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) (void)0
#define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) (void)0
#define HUNGUP_AND_CRASH(file, line) LogUtils_HungupThread(file, line)
#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_Malloc(alloc, size)
#endif /* OOT_DEBUG */
#endif
#if PLATFORM_N64 || OOT_DEBUG
#define HUNGUP_AND_CRASH(file, line) Fault_AddHungupAndCrash(file, line)
#else
#define HUNGUP_AND_CRASH(file, line) LogUtils_HungupThread(file, line)
#endif
#if OOT_NTSC
#define LANGUAGE_ARRAY(jpn, eng, ger, fra) { jpn, eng }

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@ -2,12 +2,16 @@
#define N64DD_H
#include "ultra64.h"
#include "z64dma.h"
#include "z64pause.h"
#include "z64scene.h"
struct GameState;
union Gfx;
struct PlayState;
struct PauseMapMarksData;
struct RegEditor;
struct RoomContext;
struct SaveContext;
struct Scene;
// TODO Use the specific pointer types instead of void*
typedef struct n64ddStruct_800FF4B0_pointers {
@ -20,21 +24,27 @@ typedef struct n64ddStruct_800FF4B0_pointers {
} n64ddStruct_800FF4B0_pointers; // size = 0xB0
struct n64ddStruct_80121AF0;
struct PlayState;
typedef struct n64ddStruct_80121AF0 {
void (*unk_00)(n64ddStruct_800FF4B0_pointers*, struct n64ddStruct_80121AF0*);
void (*unk_04)(void);
char unk_08[0x2C];
void (*unk_34)(PauseMapMarksData**);
void (*unk_38)(PauseMapMarksData**);
void (*unk_08)(struct PlayState* play, struct RoomContext* roomCtx, s32 roomNum);
void (*unk_0C)(struct PlayState* play);
void (*unk_10)(struct PlayState* play);
void (*unk_14)(struct PlayState* play);
char unk_18[0x1C];
void (*unk_34)(struct PauseMapMarksData**);
void (*unk_38)(struct PauseMapMarksData**);
void (*unk_3C)(void);
void (*unk_40)(void);
s32 (*unk_44)(struct PlayState*);
char unk_48[0x24];
struct SceneTableEntry* (*unk_48)(s32 sceneId, struct SceneTableEntry* sceneTable);
char unk_4C[0x08];
s32 (*unk_54)(struct PlayState*);
char unk_58[0x14];
void (*unk_6C)(struct PlayState*, SceneDrawConfigFunc*);
s32 (*unk_70)(DmaRequest* req, void* ram, uintptr_t vrom, size_t size, u32 unk, OSMesgQueue* queue, OSMesg msg);
char unk_74[4];
s32 (*unk_70)(struct DmaRequest* req, void* ram, uintptr_t vrom, size_t size, u32 unk, OSMesgQueue* queue, OSMesg msg);
void (*unk_74)(struct GameState*);
s32 (*unk_78)(struct PlayState*, void*, void*);
} n64ddStruct_80121AF0; // size = ?
@ -46,6 +56,10 @@ n64ddStruct_800FF4B0_pointers* func_800ADBD0(void);
void func_800ADC00(void);
void func_800ADC08(s32 arg0, s32 arg1, s32 arg2);
void func_801C8510_unknown(void* dest, s32 offset, s32 size);
void func_801C86F0_unknown(void);
void func_801C7760_unknown(union Gfx** gfx);
extern n64ddStruct_800FF4B0_pointers D_800FF4B0;
extern n64ddStruct_80121AF0* B_80121AF0;

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@ -3,7 +3,6 @@
#include "n64dd.h"
// TODO functions of unknown prototype
extern char func_801C8510_unknown[];
extern char osGetIntMask[];
extern char osSetTime[];

View file

@ -1,8 +1,9 @@
#include "global.h"
#if OOT_DEBUG
#include "fault.h"
#endif
#include "terminal.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
@ -70,7 +71,11 @@ void GameState_SetFBFilter(Gfx** gfxP) {
}
void func_800C4344(GameState* gameState) {
#if OOT_DEBUG
#if PLATFORM_N64
if (B_80121AE2 != 0) {
func_801C86F0_unknown();
}
#elif OOT_DEBUG
Input* selectedInput;
s32 hexDumpSize;
u16 inputCompareValue;
@ -238,6 +243,12 @@ void func_800C49F4(GraphicsContext* gfxCtx) {
newDlist = Gfx_Open(polyOpaP = POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, newDlist);
#if PLATFORM_N64
if (B_80121AE2 != 0) {
func_801C7760_unknown(&newDlist);
}
#endif
gSPEndDisplayList(newDlist++);
Gfx_Close(polyOpaP, newDlist);
POLY_OPA_DISP = newDlist;
@ -258,6 +269,15 @@ void GameState_Update(GameState* gameState) {
gameState->main(gameState);
#if PLATFORM_N64
if (B_80121AE2 != 0) {
func_801C86F0_unknown();
}
if ((B_80121AF0 != NULL) && (B_80121AF0->unk_74 != NULL)) {
B_80121AF0->unk_74(gameState);
}
#endif
func_800C4344(gameState);
#if OOT_DEBUG
@ -356,7 +376,11 @@ void GameState_InitArena(GameState* gameState, size_t size) {
} else {
THA_Init(&gameState->tha, NULL, 0);
PRINTF(T("ハイラル確保失敗\n", "Failure to secure Hyrule\n"));
#if PLATFORM_N64
HUNGUP_AND_CRASH("../game.c", 985);
#else
HUNGUP_AND_CRASH("../game.c", 999);
#endif
}
}
@ -396,7 +420,12 @@ void GameState_Realloc(GameState* gameState, size_t size) {
#if OOT_DEBUG
SystemArena_Display();
#endif
#if PLATFORM_N64
HUNGUP_AND_CRASH("../game.c", 1030);
#else
HUNGUP_AND_CRASH("../game.c", 1044);
#endif
}
}

View file

@ -1,11 +1,12 @@
#include "global.h"
#if OOT_DEBUG
#include "fault.h"
#endif
#include "quake.h"
#include "terminal.h"
#include "versions.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "z64frame_advance.h"
@ -175,7 +176,9 @@ void Play_SetupTransition(PlayState* this, s32 transitionType) {
break;
default:
#if OOT_VERSION < GC_EU_MQ_DBG
#if PLATFORM_N64
HUNGUP_AND_CRASH("../z_play.c", 2269);
#elif OOT_VERSION < GC_EU_MQ_DBG
HUNGUP_AND_CRASH("../z_play.c", 2287);
#elif OOT_VERSION < GC_JP_CE
HUNGUP_AND_CRASH("../z_play.c", 2290);
@ -239,6 +242,12 @@ void Play_Destroy(GameState* thisx) {
KaleidoManager_Destroy();
ZeldaArena_Cleanup();
#if PLATFORM_N64
if ((B_80121AF0 != NULL) && (B_80121AF0->unk_14 != NULL)) {
B_80121AF0->unk_14(this);
}
#endif
#if OOT_DEBUG
Fault_RemoveClient(&D_801614B8);
#endif
@ -268,6 +277,13 @@ void Play_Init(GameState* thisx) {
#endif
GameState_Realloc(&this->state, 0x1D4790);
#if PLATFORM_N64
if ((B_80121AF0 != NULL) && (B_80121AF0->unk_10 != NULL)) {
B_80121AF0->unk_10(this);
}
#endif
KaleidoManager_Init(this);
View_Init(&this->view, gfxCtx);
Audio_SetExtraFilter(0);
@ -360,6 +376,7 @@ void Play_Init(GameState* thisx) {
PRINTF("\nSCENE_NO=%d COUNTER=%d\n", ((void)0, gSaveContext.save.entranceIndex), gSaveContext.sceneLayer);
#if PLATFORM_GC
// When entering Gerudo Valley in the credits, trigger the GC emulator to play the ending movie.
// The emulator constantly checks whether PC is 0x81000000, so this works even though it's not a valid address.
if ((gEntranceTable[((void)0, gSaveContext.save.entranceIndex)].sceneId == SCENE_GERUDO_VALLEY) &&
@ -368,8 +385,17 @@ void Play_Init(GameState* thisx) {
((void (*)(void))0x81000000)();
PRINTF(T("出戻り?\n", "Return?\n"));
}
#endif
#if PLATFORM_N64
if ((B_80121AF0 != NULL && B_80121AF0->unk_54 != NULL && B_80121AF0->unk_54(this))) {
} else {
Cutscene_HandleEntranceTriggers(this);
}
#else
Cutscene_HandleEntranceTriggers(this);
#endif
KaleidoScopeCall_Init(this);
Interface_Init(this);
@ -1058,6 +1084,10 @@ skip:
}
void Play_DrawOverlayElements(PlayState* this) {
#if PLATFORM_N64
s32 pad;
#endif
if (IS_PAUSED(&this->pauseCtx)) {
KaleidoScopeCall_Draw(this);
}
@ -1147,7 +1177,12 @@ void Play_Draw(PlayState* this) {
TransitionFade_Draw(&this->transitionFadeFlash, &gfxP);
if (gVisMonoColor.a > 0) {
#if PLATFORM_N64
if (gVisMonoColor.a != 0)
#else
if (gVisMonoColor.a > 0)
#endif
{
gPlayVisMono.vis.primColor.rgba = gVisMonoColor.rgba;
VisMono_Draw(&gPlayVisMono, &gfxP);
}
@ -1457,6 +1492,19 @@ void* Play_LoadFile(PlayState* this, RomFile* file) {
return allocp;
}
#if PLATFORM_N64
void* Play_LoadFileFromDiskDrive(PlayState* this, RomFile* file) {
u32 size;
void* allocp;
size = file->vromEnd - file->vromStart;
allocp = THA_AllocTailAlign16(&this->state.tha, size);
func_801C8510_unknown(allocp, file->vromStart, size);
return allocp;
}
#endif
void Play_InitEnvironment(PlayState* this, s16 skyboxId) {
Skybox_Init(&this->state, &this->skyboxCtx, skyboxId);
Environment_Init(this, &this->envCtx, 0);
@ -1485,24 +1533,52 @@ void Play_InitScene(PlayState* this, s32 spawn) {
}
void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn) {
SceneTableEntry* scene = &gSceneTable[sceneId];
SceneTableEntry* scene;
u32 size;
#if PLATFORM_N64
if ((B_80121AF0 != NULL) && (B_80121AF0->unk_48 != NULL)) {
scene = B_80121AF0->unk_48(sceneId, gSceneTable);
} else {
scene = &gSceneTable[sceneId];
scene->unk_13 = 0;
}
#else
scene = &gSceneTable[sceneId];
scene->unk_13 = 0;
#endif
this->loadedScene = scene;
this->sceneId = sceneId;
this->sceneDrawConfig = scene->drawConfig;
PRINTF("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) / 1024.0f);
#if PLATFORM_N64
if ((B_80121AF0 != NULL) && (scene->unk_12 > 0)) {
this->sceneSegment = Play_LoadFileFromDiskDrive(this, &scene->sceneFile);
scene->unk_13 = 1;
} else {
this->sceneSegment = Play_LoadFile(this, &scene->sceneFile);
scene->unk_13 = 0;
}
#else
this->sceneSegment = Play_LoadFile(this, &scene->sceneFile);
scene->unk_13 = 0;
#endif
ASSERT(this->sceneSegment != NULL, "this->sceneSegment != NULL", "../z_play.c", 4960);
gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment);
Play_InitScene(this, spawn);
#if PLATFORM_N64
if ((B_80121AF0 != NULL) && (B_80121AF0->unk_0C != NULL)) {
B_80121AF0->unk_0C(this);
}
#endif
size = func_80096FE8(this, &this->roomCtx);
PRINTF("ROOM SIZE=%fK\n", size / 1024.0f);
@ -1798,11 +1874,13 @@ void Play_LoadToLastEntrance(PlayState* this) {
(this->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE) || (this->sceneId == SCENE_GANON_BOSS)) {
this->nextEntranceIndex = ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0;
Item_Give(this, ITEM_SWORD_MASTER);
#if OOT_VERSION >= PAL_1_1
} else if ((gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_11) ||
(gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_12) ||
(gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_13) ||
(gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_15)) {
this->nextEntranceIndex = ENTR_HYRULE_FIELD_6;
#endif
} else {
this->nextEntranceIndex = gSaveContext.save.entranceIndex;
}

View file

@ -1,5 +1,9 @@
#include "global.h"
#include "fault.h"
#include "terminal.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f };
@ -295,6 +299,7 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei
bg = (uObjBg*)(gfx + 1);
gSPBranchList(gfx, (Gfx*)(bg + 1));
gfx = (Gfx*)(bg + 1);
bg->b.imageX = 0;
bg->b.imageW = width * (1 << 2);
@ -309,8 +314,6 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei
bg->b.imagePal = 0;
bg->b.imageFlip = 0;
gfx = (Gfx*)(bg + 1);
if (fmt == G_IM_FMT_CI) {
gDPLoadTLUT(gfx++, tlutCount, 256, tlut);
} else {
@ -441,7 +444,11 @@ RoomShapeImageMultiBgEntry* Room_GetImageMultiBgEntry(RoomShapeImageMulti* roomS
PRINTF(VT_COL(RED, WHITE) T("z_room.c:カメラIDに一致するデータが存在しません camid=%d\n",
"z_room.c: Data consistent with camera id does not exist camid=%d\n") VT_RST,
bgCamIndex);
#if PLATFORM_N64
Fault_AddHungupAndCrash("../z_room.c", 721);
#else
LogUtils_HungupThread("../z_room.c", 726);
#endif
return NULL;
}
@ -521,7 +528,11 @@ void Room_DrawImage(PlayState* play, Room* room, u32 flags) {
} else if (roomShape->amountType == ROOM_SHAPE_IMAGE_AMOUNT_MULTI) {
Room_DrawImageMulti(play, room, flags);
} else {
#if PLATFORM_N64
Fault_AddHungupAndCrash("../z_room.c", 836);
#else
LogUtils_HungupThread("../z_room.c", 841);
#endif
}
}
@ -610,10 +621,20 @@ s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) {
(void*)ALIGN16((uintptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
#if PLATFORM_N64
if ((B_80121AF0 != NULL) && (B_80121AF0->unk_08 != NULL)) {
B_80121AF0->unk_08(play, roomCtx, roomNum);
} else {
DMA_REQUEST_ASYNC(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0,
&roomCtx->loadQueue, NULL, "../z_room.c", 1036);
roomCtx->unk_30 ^= 1;
}
#else
DMA_REQUEST_ASYNC(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0,
&roomCtx->loadQueue, NULL, "../z_room.c", 1036);
#endif
roomCtx->unk_30 ^= 1;
return true;
}

View file

@ -1990,7 +1990,7 @@ Play_Main = 0x8009D1B8; // type:func
Play_InCsMode = 0x8009D1F8; // type:func
func_800BFCB8 = 0x8009D22C; // type:func
Play_LoadFile = 0x8009D3D8; // type:func
func_8009D434_unknown = 0x8009D434; // type:func
Play_LoadFileFromDiskDrive = 0x8009D434; // type:func
Play_InitEnvironment = 0x8009D490; // type:func
Play_InitScene = 0x8009D4D8; // type:func
Play_SpawnScene = 0x8009D5DC; // type:func

View file

@ -26,6 +26,10 @@ func_801C8510_unknown = 0x801C8510;
D_801DA410 = 0x801DA410;
D_801E8090 = 0x801E8090;
// game.c
func_801C86F0_unknown = 0x801C86F0;
func_801C7760_unknown = 0x801C7760;
// z_en_mag.c
func_801C79BC_unknown = 0x801C79BC;