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Remove OoB SfxIds (#1291)
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parent
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commit
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2 changed files with 2 additions and 146 deletions
144
include/sfx.h
144
include/sfx.h
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@ -229,24 +229,6 @@
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#define NA_SE_PL_DUMMY_221 0x8DD
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#define NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL 0x8DE
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#define NA_SE_PL_SLIP_ICE_LEVEL 0x8DF
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// TODO: The sfx below in this bank are not in gSoundParams and read OoB. May be fake Ids from OoT3D
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#define NA_SE_PL_JUMP_METAL 0x8E0
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#define NA_SE_PL_LAND_METAL 0x8E1
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#define NA_SE_PL_WALK_RUNNINGMAN 0x8E2
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#define NA_SE_PL_WALK_ZELDA_DEMO 0x8E3
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#define NA_SE_PL_YOBI_DATA02 0x8E4
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#define NA_SE_PL_YOBI_DATA03 0x8E5
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#define NA_SE_PL_YOBI_DATA04 0x8E6
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#define NA_SE_PL_YOBI_DATA05 0x8E7
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#define NA_SE_PL_YOBI_DATA06 0x8E8
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#define NA_SE_PL_YOBI_DATA07 0x8E9
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#define NA_SE_PL_YOBI_DATA08 0x8EA
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#define NA_SE_PL_YOBI_DATA09 0x8EB
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#define NA_SE_PL_YOBI_DATA10 0x8EC
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#define NA_SE_PL_YOBI_DATA11 0x8ED
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#define NA_SE_PL_YOBI_DATA12 0x8EE
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#define NA_SE_PL_YOBI_DATA13 0x8EF
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#define NA_SE_PL_YOBI_DATA14 0x8F0
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// ------------ ITEM ------------
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@ -330,28 +312,6 @@
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#define NA_SE_IT_HAND_CLAP 0x184D
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#define NA_SE_IT_MASTER_SWORD_SWING 0x184E
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#define NA_SE_IT_DUMMY5 0x184F
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// TODO: The sfx below in this bank are not in gSoundParams and read OoB. May be fake Ids from OoT3D
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#define NA_SE_IT_YOBI19 0x1850
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#define NA_SE_FISHING_REEL_SLOW2 0x1851 // not IT?
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#define NA_SE_IT_SPIDERNET_HIT1 0x1852
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#define NA_SE_IT_LURE_LAND1 0x1853
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#define NA_SE_IT_HOOKSHOT_STICK_OBJ_WATER 0x1854
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#define NA_SE_IT_SWORD_PICKOUT_GANON 0x1855
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#define NA_SE_IT_BOMB_IGNIT_DODO_M 0x1856
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#define NA_SE_IT_YOBI05 0x1857
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#define NA_SE_IT_YOBI06 0x1858
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#define NA_SE_IT_YOBI07 0x1859
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#define NA_SE_IT_YOBI08 0x185A
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#define NA_SE_IT_YOBI09 0x185B
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#define NA_SE_IT_YOBI10 0x185C
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#define NA_SE_IT_YOBI11 0x185D
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#define NA_SE_IT_YOBI12 0x185E
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#define NA_SE_IT_YOBI13 0x185F
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#define NA_SE_IT_YOBI14 0x1860
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#define NA_SE_IT_YOBI15 0x1861
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#define NA_SE_IT_YOBI16 0x1862
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#define NA_SE_IT_YOBI17 0x1863
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#define NA_SE_IT_YOBI18 0x1864
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// ------------ ENVIRONMENT ------------
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@ -603,40 +563,6 @@
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#define NA_SE_EV_OCARINA_BMELO_0 0x28F5
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#define NA_SE_EV_OCARINA_BMELO_1 0x28F6
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#define NA_SE_EV_EXPLOSION_FOR_RENZOKU 0x28F7
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// TODO: The sfx below in this bank are not in gSoundParams and read OoB. May be fake Ids from OoT3D
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#define NA_SE_EV_ELEVATOR_MOVE_KABE1 0x28F8
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#define NA_SE_EV_RIVER_STREAM_F_IDO 0x28F9
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#define NA_SE_EV_GUILLOTINE_BOUND_copyOrigin 0x28FA
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#define NA_SE_EV_HEALING_TOU 0x28FB
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#define NA_SE_EV_RUMUBLE_KEMURI 0x28FC
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#define NA_SE_EV_GANON_HADOU 0x28FD
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#define NA_SE_EV_KANOKE_OPEN 0x28FE
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#define NA_SE_EV_KANOKE_CLOSE 0x28FF
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#define NA_SE_EV_SEEK_CLOTH1 0x2900
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#define NA_SE_EV_SEEK_CLOTH2 0x2901
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#define NA_SE_EV_BOTTLE_CAP_CLOSE 0x2902
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#define NA_SE_EV_ELEVATOR_MOVE_KABE2 0x2903
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#define NA_SE_EV_WATER_LEVEL_DOWN_STOP 0x2904
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#define NA_SE_EV_DAIKU_CLOTH1 0x2905
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#define NA_SE_EV_DEMO_EPONA_LAND 0x2906
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#define NA_SE_EV_DIVE_INTO_WATER_BLOCK 0x2907
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#define NA_SE_EV_TORCH2 0x2908
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#define NA_SE_EV_TORCH3 0x2909
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#define NA_SE_EV_TORCH4 0x290A
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#define NA_SE_EV_TORCH5 0x290B
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#define NA_SE_EV_EARTHQUAKE_LAST 0x290C
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#define NA_SE_EV_YAMI_TRAP_CHAIN 0x290D
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#define NA_SE_EV_FLAME_IGNITION_GANON 0x290E
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#define NA_SE_EV_MGANON_DOWN2 0x290F
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#define NA_SE_EV_EXPLOSION_HOUKAI 0x2910
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#define NA_SE_EV_BLOCKSINK_GANON 0x2911
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#define NA_SE_EV_DOG_WALK 0x2912
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#define NA_SE_EV_GANON_HOUKAI_KEMURI1 0x2913
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#define NA_SE_EV_YOBI21 0x2914
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#define NA_SE_EV_YOBI22 0x2915
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#define NA_SE_EV_YOBI23 0x2916
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#define NA_SE_EV_YOBI24 0x2917
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#define NA_SE_EV_YOBI25 0x2918
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// ------------ ENEMY ------------
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@ -1139,41 +1065,6 @@
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#define NA_SE_EN_MUSI_WALK 0x39F0
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#define NA_SE_EN_MIMICK_BREATH 0x39F1
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#define NA_SE_EN_STALWALL_LAUGH 0x39F2
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// TODO: The sfx below in this bank are not in gSoundParams and read OoB. May be fake Ids from OoT3D
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#define NA_SE_EN_TWINROBA_TRANSFORM2 0x39F3
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#define NA_SE_EN_KAICHO_PIYORI 0x39F4
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#define NA_SE_EN_DODO_K_WALK_APPEAR 0x39F5
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#define NA_SE_EN_DODO_K_STOP 0x39F6
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#define NA_SE_EN_TEKU_GND993 0x39F7
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#define NA_SE_EN_TEKU_JUMP993 0x39F8
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#define NA_SE_EN_MORIBLIN_DEMO 0x39F9
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#define NA_SE_EN_LEADED_WHITE 0x39FA
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#define NA_SE_EN_RIVA_HIDE_NEW 0x39FB
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#define NA_SE_EN_STALBABY_HIDE_NEW 0x39FC
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#define NA_SE_EN_STAL_REBORN 0x39FD
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#define NA_SE_EN_DAIKU_FOOT 0x39FE
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#define NA_SE_EN_STALKID_DAMAGE_NEW 0x39FF
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#define NA_SE_EN_STALKID_DOWN_NEW 0x3A00
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#define NA_SE_EN_BALINADE_ARM_LAND 0x3A01
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#define NA_SE_EN_BALINADE_ARM_DEAD 0x3A02
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#define NA_SE_EN_READED_WALK 0x3A03
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#define NA_SE_EN_YOBI14 0x3A04
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#define NA_SE_EN_YOBI15 0x3A05
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#define NA_SE_EN_YOBI16 0x3A06
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#define NA_SE_EN_YOBI17 0x3A07
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#define NA_SE_EN_YOBI18 0x3A08
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#define NA_SE_EN_YOBI19 0x3A09
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#define NA_SE_EN_YOBI20 0x3A0A
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#define NA_SE_EN_YOBI21 0x3A0B
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#define NA_SE_EN_YOBI22 0x3A0C
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#define NA_SE_EN_YOBI23 0x3A0D
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#define NA_SE_EN_YOBI24 0x3A0E
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#define NA_SE_EN_YOBI25 0x3A0F
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#define NA_SE_EN_YOBI26 0x3A10
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#define NA_SE_EN_YOBI27 0x3A11
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#define NA_SE_EN_YOBI28 0x3A12
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#define NA_SE_EN_YOBI29 0x3A13
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#define NA_SE_EN_YOBI30 0x3A14
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// ------------ SYSTEM ------------
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@ -1249,26 +1140,6 @@
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#define NA_SE_SY_CARROT_RECOVER 0x4845
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#define NA_SE_EV_FAIVE_LUPY_COUNT 0x4846 // EV sound inside SY?
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#define NA_SE_SY_DUMMY_71 0x4847
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// TODO: The sfx below in this bank are not in gSoundParams and read OoB. May be fake Ids from OoT3D
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#define NA_SE_SY_KANADE_ISHI 0x4848
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#define NA_SE_SY_NA_HELLO_2 0x4849
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#define NA_SE_SY_MAGIC_SOUL_NORMAL 0x484A
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#define NA_SE_SY_MAGIC_SOUL_FLASH 0x484B
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#define NA_SE_SY_CANCEL_CHALLENGE 0x484C
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#define NA_SE_SY_DECIDE_CHALLENGE 0x484D
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#define NA_SE_SY_YOBI05 0x484E
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#define NA_SE_SY_YOBI06 0x484F
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#define NA_SE_SY_YOBI07 0x4850
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#define NA_SE_SY_YOBI08 0x4851
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#define NA_SE_SY_YOBI09 0x4852
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#define NA_SE_SY_YOBI10 0x4853
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#define NA_SE_SY_YOBI11 0x4854
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#define NA_SE_SY_YOBI12 0x4855
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#define NA_SE_SY_YOBI13 0x4856
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#define NA_SE_SY_YOBI14 0x4857
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#define NA_SE_SY_YOBI15 0x4858
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#define NA_SE_SY_YOBI16 0x4859
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#define NA_SE_SY_YOBI17 0x485A
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// ------------ OCARINA ------------
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@ -1280,10 +1151,6 @@
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#define NA_SE_OC_SECRET_HOLE_OUT 0x5805
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#define NA_SE_OC_REVENGE 0x5806
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#define NA_SE_OC_HINT_MOVIE 0x5807
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// TODO: The sfx below in this bank are not in gSoundParams and read OoB. May be fake Ids from OoT3D
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#define NA_SE_OC_HINT_MOVIE2_WHITE 0x5808
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#define NA_SE_OC_HINT_MOVIE_ZOOMIN 0x5809
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#define NA_SE_OC_HIBIKI_ISHI 0x580A
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// ------------ VOICE ------------
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@ -1415,16 +1282,5 @@
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#define NA_SE_VO_DUMMY_0x7d 0x687D
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#define NA_SE_VO_DUMMY_0x7e 0x687E
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#define NA_SE_VO_DUMMY_0x7f 0x687F
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// TODO: The sfx below in this bank are not in gSoundParams and read OoB. May be fake Ids from OoT3D
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#define NA_SE_VO_DUMMY_0x80 0x6880
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#define NA_SE_VO_LI_AUTO_JUMP_DARKLINK 0x6881
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#define NA_SE_VO_DUMMY_0x82_YOBI 0x6882
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#define NA_SE_VO_DUMMY_0x83_YOBI 0x6883
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#define NA_SE_VO_DUMMY_0x84_YOBI 0x6884
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#define NA_SE_VO_DUMMY_0x85_YOBI 0x6885
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#define NA_SE_VO_DUMMY_0x86_YOBI 0x6886
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#define NA_SE_VO_DUMMY_0x87_YOBI 0x6887
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#define NA_SE_VO_DUMMY_0x88_YOBI 0x6888
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#define NA_SE_VO_DUMMY_0x89_YOBI 0x6889
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#endif
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@ -3211,8 +3211,8 @@ void BossMo_Unknown(void) {
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NA_SE_IT_MAGIC_ARROW_SHOT,
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NA_SE_IT_EXPLOSION_FRAME,
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NA_SE_IT_EXPLOSION_ICE,
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NA_SE_IT_YOBI19 - SFX_FLAG,
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NA_SE_FISHING_REEL_SLOW2 - SFX_FLAG,
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0x1850 - SFX_FLAG, // Invalid sfxId, OoB read
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0x1851 - SFX_FLAG, // Invalid sfxId, OoB read
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NA_SE_OC_DOOR_OPEN,
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NA_SE_EV_DOOR_CLOSE,
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NA_SE_EV_EXPLOSION,
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