From e823641389f7925c9636f2b82bdf63a0b5186b8c Mon Sep 17 00:00:00 2001 From: fig02 Date: Mon, 28 Apr 2025 11:21:51 -0400 Subject: [PATCH] z64 - v --- include/console_logo_state.h | 2 +- include/file_select_state.h | 2 +- include/interface.h | 2 +- include/map_select_state.h | 2 +- include/message.h | 2 +- include/pause.h | 2 +- include/play_state.h | 2 +- include/sample_state.h | 2 +- include/title_setup_state.h | 2 +- include/{z64view.h => view.h} | 4 ++-- include/{z64vis.h => vis.h} | 4 ++-- src/code/game.c | 2 +- src/code/speed_meter.c | 2 +- src/code/z_play.c | 2 +- src/code/z_view.c | 2 +- src/code/z_viscvg.c | 2 +- src/code/z_vismono.c | 2 +- src/code/z_viszbuf.c | 2 +- src/overlays/gamestates/ovl_file_choose/z_file_choose.c | 2 +- src/overlays/gamestates/ovl_opening/z_opening.c | 2 +- 20 files changed, 22 insertions(+), 22 deletions(-) rename include/{z64view.h => view.h} (99%) rename include/{z64vis.h => vis.h} (98%) diff --git a/include/console_logo_state.h b/include/console_logo_state.h index 497401d4ef..da9509b72d 100644 --- a/include/console_logo_state.h +++ b/include/console_logo_state.h @@ -4,7 +4,7 @@ #include "ultra64.h" #include "game.h" #include "sram.h" -#include "z64view.h" +#include "view.h" typedef struct ConsoleLogoState { /* 0x0000 */ GameState state; diff --git a/include/file_select_state.h b/include/file_select_state.h index 59f6dcc066..6dc7cfadcb 100644 --- a/include/file_select_state.h +++ b/include/file_select_state.h @@ -7,7 +7,7 @@ #include "message.h" #include "skybox.h" #include "sram.h" -#include "z64view.h" +#include "view.h" typedef struct FileSelectState { /* 0x00000 */ GameState state; diff --git a/include/interface.h b/include/interface.h index 2b2529b824..84834b3df6 100644 --- a/include/interface.h +++ b/include/interface.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "dma.h" -#include "z64view.h" +#include "view.h" struct PlayState; diff --git a/include/map_select_state.h b/include/map_select_state.h index 701876dbcc..01e57dd1d0 100644 --- a/include/map_select_state.h +++ b/include/map_select_state.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "game.h" -#include "z64view.h" +#include "view.h" struct MapSelectState; diff --git a/include/message.h b/include/message.h index 8cad48e2bd..3948f2dd09 100644 --- a/include/message.h +++ b/include/message.h @@ -1,7 +1,7 @@ #ifndef MESSAGE_H #define MESSAGE_H -#include "z64view.h" +#include "view.h" #include "versions.h" #include "font.h" diff --git a/include/pause.h b/include/pause.h index 8d82bb7785..e85c7303d6 100644 --- a/include/pause.h +++ b/include/pause.h @@ -3,7 +3,7 @@ #include "animation.h" #include "message.h" -#include "z64view.h" +#include "view.h" struct OcarinaStaff; struct PlayState; diff --git a/include/play_state.h b/include/play_state.h index beacf66f14..fa5e4839f3 100644 --- a/include/play_state.h +++ b/include/play_state.h @@ -24,7 +24,7 @@ #include "skybox.h" #include "sram.h" #include "transition.h" -#include "z64view.h" +#include "view.h" union Color_RGBA8_u32; struct Path; diff --git a/include/sample_state.h b/include/sample_state.h index d8e72bf3ea..adf9e2a466 100644 --- a/include/sample_state.h +++ b/include/sample_state.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "game.h" -#include "z64view.h" +#include "view.h" typedef struct SampleState { /* 0x0000 */ GameState state; diff --git a/include/title_setup_state.h b/include/title_setup_state.h index 731b0742c8..3d6a52445f 100644 --- a/include/title_setup_state.h +++ b/include/title_setup_state.h @@ -2,7 +2,7 @@ #define TITLE_SETUP_STATE_H #include "game.h" -#include "z64view.h" +#include "view.h" typedef struct TitleSetupState { /* 0x0000 */ GameState state; diff --git a/include/z64view.h b/include/view.h similarity index 99% rename from include/z64view.h rename to include/view.h index f31c39f650..b2dadd3db4 100644 --- a/include/z64view.h +++ b/include/view.h @@ -1,5 +1,5 @@ -#ifndef Z64VIEW_H -#define Z64VIEW_H +#ifndef VIEW_H +#define VIEW_H #include "avoid_ub.h" #include "ultra64.h" diff --git a/include/z64vis.h b/include/vis.h similarity index 98% rename from include/z64vis.h rename to include/vis.h index 86e286c325..52b1f0a690 100644 --- a/include/z64vis.h +++ b/include/vis.h @@ -1,5 +1,5 @@ -#ifndef Z64_VIS_H -#define Z64_VIS_H +#ifndef VIS_H +#define VIS_H #include "ultra64.h" #include "color.h" diff --git a/src/code/game.c b/src/code/game.c index 42b39b8249..ed7f67e9d1 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -30,7 +30,7 @@ #include "dma.h" #include "game.h" #include "play_state.h" -#include "z64vis.h" +#include "vis.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" diff --git a/src/code/speed_meter.c b/src/code/speed_meter.c index 6d0b746b20..0216275f17 100644 --- a/src/code/speed_meter.c +++ b/src/code/speed_meter.c @@ -10,7 +10,7 @@ #include "terminal.h" #include "zelda_arena.h" #include "game.h" -#include "z64view.h" +#include "view.h" /** * How much time the audio update on the audio thread (`AudioThread_Update`) took in total, between scheduling the last diff --git a/src/code/z_play.c b/src/code/z_play.c index 9afa1ad3df..99d596c0c9 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -45,7 +45,7 @@ #include "play_state.h" #include "player.h" #include "save.h" -#include "z64vis.h" +#include "vis.h" #pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:224" \ "ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240" diff --git a/src/code/z_view.c b/src/code/z_view.c index 6fe82aaeb3..4c37194cfd 100644 --- a/src/code/z_view.c +++ b/src/code/z_view.c @@ -1,4 +1,4 @@ -#include "z64view.h" +#include "view.h" #include "libc64/malloc.h" #include "libu64/debug.h" diff --git a/src/code/z_viscvg.c b/src/code/z_viscvg.c index 51fc6f8e5d..1616b661c0 100644 --- a/src/code/z_viscvg.c +++ b/src/code/z_viscvg.c @@ -21,7 +21,7 @@ */ #include "gfx.h" -#include "z64vis.h" +#include "vis.h" /** * Draws only coverage: does not retain any of the original pixel RGB, primColor is used as background color. diff --git a/src/code/z_vismono.c b/src/code/z_vismono.c index 517f2ada60..632d00a6e7 100644 --- a/src/code/z_vismono.c +++ b/src/code/z_vismono.c @@ -13,7 +13,7 @@ #include "attributes.h" #include "gfx.h" #include "gfxalloc.h" -#include "z64vis.h" +#include "vis.h" // Height of the fragments the color frame buffer (CFB) is split into. // It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into diff --git a/src/code/z_viszbuf.c b/src/code/z_viszbuf.c index 431d7f6d9a..aa72289742 100644 --- a/src/code/z_viszbuf.c +++ b/src/code/z_viszbuf.c @@ -33,7 +33,7 @@ */ #include "gfx.h" -#include "z64vis.h" +#include "vis.h" // Height of the fragments the z-buffer is split into. // It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into TMEM. diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index bc0e490625..cc790ee13d 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -31,7 +31,7 @@ #include "skybox.h" #include "sram.h" #include "ss_sram.h" -#include "z64view.h" +#include "view.h" #if OOT_PAL_N64 #include "assets/objects/object_mag/object_mag.h" diff --git a/src/overlays/gamestates/ovl_opening/z_opening.c b/src/overlays/gamestates/ovl_opening/z_opening.c index f03766c368..f300c1ea7b 100644 --- a/src/overlays/gamestates/ovl_opening/z_opening.c +++ b/src/overlays/gamestates/ovl_opening/z_opening.c @@ -12,7 +12,7 @@ #include "play_state.h" #include "save.h" #include "sram.h" -#include "z64view.h" +#include "view.h" void TitleSetup_SetupTitleScreen(TitleSetupState* this) { gSaveContext.gameMode = GAMEMODE_TITLE_SCREEN;