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use uniform naming between variables

https://github.com/zeldaret/oot/pull/2295#discussion_r1841202090
This commit is contained in:
feacur 2024-11-14 00:17:16 +01:00
parent 2ab3f6b66e
commit e87bc05aff

View file

@ -304,17 +304,17 @@ void EnGo2_OfferItem(EnGo2* this, PlayState* play, s32 getItemId) {
}
s32 EnGo2_GetDialogState(EnGo2* this, PlayState* play) {
s16 dialogState = Message_GetState(&play->msgCtx);
s16 messageState = Message_GetState(&play->msgCtx);
if ((this->messageState == TEXT_STATE_AWAITING_NEXT) || (this->messageState == TEXT_STATE_EVENT) ||
(this->messageState == TEXT_STATE_CLOSING) || (this->messageState == TEXT_STATE_DONE_HAS_NEXT)) {
if (dialogState != this->messageState) {
if (messageState != this->messageState) {
this->messageEntry++;
}
}
this->messageState = dialogState;
return dialogState;
this->messageState = messageState;
return messageState;
}
u16 EnGo2_GoronFireGenericGetTextId(EnGo2* this) {