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Bg_Mori_Hashigo (#400)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * All but one * OK * merge and cleanup * wait for mori tex
This commit is contained in:
parent
a7beb8814b
commit
e93d604ff7
24 changed files with 272 additions and 701 deletions
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@ -1,3 +1,9 @@
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/*
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* File: z_bg_mori_hashigo.c
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* Overlay: ovl_Bg_Mori_Hashigo
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* Description: Falling ladder and clasp that holds it. Unused.
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*/
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#include "z_bg_mori_hashigo.h"
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#define FLAGS 0x00000000
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@ -7,8 +13,22 @@
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void BgMoriHashigo_Init(Actor* thisx, GlobalContext* globalCtx);
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void BgMoriHashigo_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgMoriHashigo_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgMoriHashigo_Draw(Actor* thisx, GlobalContext* globalCtx);
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void BgMoriHashigo_SetupWaitForMoriTex(BgMoriHashigo* this);
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void BgMoriHashigo_WaitForMoriTex(BgMoriHashigo* this, GlobalContext* globalCtx);
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void BgMoriHashigo_SetupClasp(BgMoriHashigo* this);
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void BgMoriHashigo_Clasp(BgMoriHashigo* this, GlobalContext* globalCtx);
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void BgMoriHashigo_SetupLadderWait(BgMoriHashigo* this);
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void BgMoriHashigo_LadderWait(BgMoriHashigo* this, GlobalContext* globalCtx);
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void BgMoriHashigo_SetupLadderFall(BgMoriHashigo* this);
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void BgMoriHashigo_LadderFall(BgMoriHashigo* this, GlobalContext* globalCtx);
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void BgMoriHashigo_SetupLadderRest(BgMoriHashigo* this);
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extern ColHeader D_060037D8;
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extern Gfx D_060036B0[];
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extern Gfx D_06004770[];
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/*
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const ActorInit Bg_Mori_Hashigo_InitVars = {
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ACTOR_BG_MORI_HASHIGO,
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ACTORTYPE_BG,
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@ -20,39 +40,256 @@ const ActorInit Bg_Mori_Hashigo_InitVars = {
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(ActorFunc)BgMoriHashigo_Update,
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NULL,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/func_808A2560.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/func_808A25E8.s")
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static ColliderJntSphItemInit sJntSphItemsInit[1] = {
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{
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{ 0x04, { 0x00000000, 0x00, 0x00 }, { 0x0001F820, 0x00, 0x00 }, 0x00, 0x01, 0x00 },
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{ 0, { { 0, 0, 0 }, 25 }, 100 },
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},
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/func_808A2698.s")
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static ColliderJntSphInit sJntSphInit = {
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{ COLTYPE_UNK10, 0x00, 0x09, 0x00, 0x00, COLSHAPE_JNTSPH },
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1,
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sJntSphItemsInit,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/func_808A2770.s")
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static InitChainEntry sInitChainClasp[] = {
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ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 400, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_CONTINUE),
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ICHAIN_U8(unk_1F, 3, ICHAIN_CONTINUE),
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ICHAIN_F32(unk_4C, 40, ICHAIN_CONTINUE),
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ICHAIN_VEC3F_DIV1000(scale, 1000, ICHAIN_STOP),
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/func_808A27F8.s")
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static InitChainEntry sInitChainLadder[] = {
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ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 400, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_CONTINUE),
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ICHAIN_VEC3F_DIV1000(scale, 1000, ICHAIN_STOP),
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/BgMoriHashigo_Init.s")
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void BgMoriHashigo_InitDynapoly(BgMoriHashigo* this, GlobalContext* globalCtx, ColHeader* collision, s32 moveFlag) {
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s32 pad;
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ColHeader* colHeader;
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s32 pad2;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/BgMoriHashigo_Destroy.s")
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colHeader = NULL;
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DynaPolyInfo_SetActorMove(&this->dyna, moveFlag);
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DynaPolyInfo_Alloc(collision, &colHeader);
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this->dyna.dynaPolyId =
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DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/func_808A2978.s")
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if (this->dyna.dynaPolyId == 0x32) {
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// Warning : move BG login failed
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osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_mori_hashigo.c", 164,
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this->dyna.actor.id, this->dyna.actor.params);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/func_808A2988.s")
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void BgMoriHashigo_InitCollider(BgMoriHashigo* this, GlobalContext* globalCtx) {
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s32 pad;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/func_808A2A04.s")
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Collider_InitJntSph(globalCtx, &this->collider);
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Collider_SetJntSph(globalCtx, &this->collider, &this->dyna.actor, &sJntSphInit, this->colliderItems);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/func_808A2A14.s")
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this->collider.list[0].dim.worldSphere.center.x = (s16)this->dyna.actor.posRot.pos.x;
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this->collider.list[0].dim.worldSphere.center.y = (s16)this->dyna.actor.posRot.pos.y + 21;
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this->collider.list[0].dim.worldSphere.center.z = (s16)this->dyna.actor.posRot.pos.z;
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this->collider.list[0].dim.worldSphere.radius = 19;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/func_808A2A78.s")
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s32 BgMoriHashigo_SpawnLadder(BgMoriHashigo* this, GlobalContext* globalCtx) {
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f32 sn;
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f32 cs;
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Vec3f pos;
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Actor* ladder;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/func_808A2A88.s")
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cs = Math_Coss(this->dyna.actor.shape.rot.y);
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sn = Math_Sins(this->dyna.actor.shape.rot.y);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/func_808A2ABC.s")
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pos.x = 6.0f * sn + this->dyna.actor.posRot.pos.x;
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pos.y = -210.0f + this->dyna.actor.posRot.pos.y;
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pos.z = 6.0f * cs + this->dyna.actor.posRot.pos.z;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/func_808A2AF4.s")
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ladder = Actor_SpawnAsChild(&globalCtx->actorCtx, &this->dyna.actor, globalCtx, ACTOR_BG_MORI_HASHIGO, pos.x, pos.y,
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pos.z, this->dyna.actor.posRot.rot.x, this->dyna.actor.posRot.rot.y,
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this->dyna.actor.posRot.rot.z, 0);
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if (ladder != NULL) {
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return true;
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} else {
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// Ladder failure
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osSyncPrintf("Error : 梯子の発生失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_mori_hashigo.c", 220,
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this->dyna.actor.params);
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return false;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/func_808A2BD0.s")
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s32 BgMoriHashigo_InitClasp(BgMoriHashigo* this, GlobalContext* globalCtx) {
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Actor_ProcessInitChain(&this->dyna.actor, sInitChainClasp);
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this->dyna.actor.flags |= 1;
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Actor_SetHeight(&this->dyna.actor, 55.0f);
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BgMoriHashigo_InitCollider(this, globalCtx);
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if ((this->dyna.actor.params == -1) && !BgMoriHashigo_SpawnLadder(this, globalCtx)) {
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return false;
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} else {
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return true;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/BgMoriHashigo_Update.s")
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s32 BgMoriHashigo_InitLadder(BgMoriHashigo* this, GlobalContext* globalCtx) {
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BgMoriHashigo_InitDynapoly(this, globalCtx, &D_060037D8, DPM_UNK);
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Actor_ProcessInitChain(&this->dyna.actor, sInitChainLadder);
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return true;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Mori_Hashigo/func_808A2C28.s")
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void BgMoriHashigo_Init(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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BgMoriHashigo* this = THIS;
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if (this->dyna.actor.params == -1) {
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if (!BgMoriHashigo_InitClasp(this, globalCtx)) {
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Actor_Kill(&this->dyna.actor);
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return;
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}
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} else if (this->dyna.actor.params == 0) {
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if (!BgMoriHashigo_InitLadder(this, globalCtx)) {
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Actor_Kill(&this->dyna.actor);
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return;
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}
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}
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this->moriTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_TEX);
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if (this->moriTexObjIndex < 0) {
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// Bank danger!
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osSyncPrintf("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", this->dyna.actor.params,
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"../z_bg_mori_hashigo.c", 312);
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Actor_Kill(&this->dyna.actor);
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} else {
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BgMoriHashigo_SetupWaitForMoriTex(this);
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// (Forest Temple Ladder and its clasp)
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osSyncPrintf("(森の神殿 梯子とその留め金)(arg_data 0x%04x)\n", this->dyna.actor.params);
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}
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}
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void BgMoriHashigo_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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BgMoriHashigo* this = THIS;
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if (this->dyna.actor.params == 0) {
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DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
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}
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if (this->dyna.actor.params == -1) {
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Collider_DestroyJntSph(globalCtx, &this->collider);
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}
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}
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void BgMoriHashigo_SetupWaitForMoriTex(BgMoriHashigo* this) {
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this->actionFunc = BgMoriHashigo_WaitForMoriTex;
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}
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void BgMoriHashigo_WaitForMoriTex(BgMoriHashigo* this, GlobalContext* globalCtx) {
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if (Object_IsLoaded(&globalCtx->objectCtx, this->moriTexObjIndex)) {
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if (this->dyna.actor.params == -1) {
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BgMoriHashigo_SetupClasp(this);
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} else if (this->dyna.actor.params == 0) {
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BgMoriHashigo_SetupLadderWait(this);
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}
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this->dyna.actor.draw = BgMoriHashigo_Draw;
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}
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}
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void BgMoriHashigo_SetupClasp(BgMoriHashigo* this) {
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this->actionFunc = BgMoriHashigo_Clasp;
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}
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void BgMoriHashigo_Clasp(BgMoriHashigo* this, GlobalContext* globalCtx) {
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if (this->hitTimer <= 0) {
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if (this->collider.base.acFlags & 2) {
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this->collider.base.acFlags &= ~2;
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this->hitTimer = 10;
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} else {
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CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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}
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}
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}
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void BgMoriHashigo_SetupLadderWait(BgMoriHashigo* this) {
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this->actionFunc = BgMoriHashigo_LadderWait;
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}
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void BgMoriHashigo_LadderWait(BgMoriHashigo* this, GlobalContext* globalCtx) {
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BgMoriHashigo* clasp = (BgMoriHashigo*)this->dyna.actor.parent;
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if (clasp->hitTimer > 0) {
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BgMoriHashigo_SetupLadderFall(this);
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}
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}
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void BgMoriHashigo_SetupLadderFall(BgMoriHashigo* this) {
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this->bounceCounter = 0;
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this->actionFunc = BgMoriHashigo_LadderFall;
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this->dyna.actor.gravity = -1.0f;
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this->dyna.actor.minVelocityY = -10.0f;
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this->dyna.actor.velocity.y = 2.0f;
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}
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void BgMoriHashigo_LadderFall(BgMoriHashigo* this, GlobalContext* globalCtx) {
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static f32 bounceSpeed[3] = { 4.0f, 2.7f, 1.7f };
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Actor* thisx = &this->dyna.actor;
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Actor_MoveForward(thisx);
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if ((thisx->bgCheckFlags & 1) && (thisx->velocity.y < 0.0f)) {
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if (this->bounceCounter >= ARRAY_COUNT(bounceSpeed)) {
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BgMoriHashigo_SetupLadderRest(this);
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} else {
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func_8002E4B4(globalCtx, thisx, 0.0f, 0.0f, 0.0f, 0x1C);
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thisx->velocity.y = bounceSpeed[this->bounceCounter];
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this->bounceCounter++;
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}
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} else {
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func_8002E4B4(globalCtx, thisx, 0.0f, 0.0f, 0.0f, 0x1C);
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}
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}
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void BgMoriHashigo_SetupLadderRest(BgMoriHashigo* this) {
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this->actionFunc = NULL;
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this->dyna.actor.gravity = 0.0f;
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this->dyna.actor.velocity.y = 0.0f;
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this->dyna.actor.posRot.pos.y = this->dyna.actor.groundY;
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}
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void BgMoriHashigo_Update(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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BgMoriHashigo* this = THIS;
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if (this->hitTimer > 0) {
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this->hitTimer--;
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}
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if (this->actionFunc != NULL) {
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this->actionFunc(this, globalCtx);
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}
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}
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void BgMoriHashigo_Draw(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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BgMoriHashigo* this = THIS;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_hashigo.c", 516);
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func_80093D18(globalCtx->state.gfxCtx);
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if (1) {}
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gSPSegment(oGfxCtx->polyOpa.p++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment);
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gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hashigo.c", 521),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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switch (this->dyna.actor.params) {
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case -1:
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gSPDisplayList(oGfxCtx->polyOpa.p++, D_06004770);
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break;
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case 0:
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gSPDisplayList(oGfxCtx->polyOpa.p++, D_060036B0);
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break;
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_hashigo.c", 531);
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}
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struct BgMoriHashigo;
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typedef void (*BgMoriHashigoActionFunc)(struct BgMoriHashigo*, GlobalContext*);
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typedef struct BgMoriHashigo {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x84];
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/* 0x0000 */ DynaPolyActor dyna;
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/* 0x0164 */ ColliderJntSph collider;
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/* 0x0184 */ ColliderJntSphItem colliderItems[1];
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/* 0x01C4 */ BgMoriHashigoActionFunc actionFunc;
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/* 0x01C8 */ s16 hitTimer;
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/* 0x01CA */ s16 bounceCounter;
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/* 0x01CC */ s8 moriTexObjIndex;
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} BgMoriHashigo; // size = 0x01D0
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extern const ActorInit Bg_Mori_Hashigo_InitVars;
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