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apply PR review suggestions

This commit is contained in:
feacur 2024-11-30 01:21:59 +01:00
parent 6efea0a85f
commit e9adab6d88
3 changed files with 28 additions and 23 deletions

View file

@ -344,14 +344,19 @@ typedef enum CutsceneDestination {
/* 0x77 */ CS_DEST_ZELDAS_COURTYARD_RECEIVE_LETTER
} CutsceneDestination;
// the primary purpose of these values is to select `gSaveContext.sceneLayer`
// CS_INDEX_AUTO: [SCENE_LAYER_CHILD_DAY .. SCENE_LAYER_ADULT_NIGHT]
// CS_INDEX_[0 .. A]: GET_CUTSCENE_LAYER(cutscene_index)
// normally `z_play.c` does this task, while the rest of the code
// schedules that by assigning one of the listed values to either of
// values `< 0xFFF0` indicate a "manual" cutscene; can be assigned to
// - `gSaveContext.save.cutsceneIndex`
// - `gSaveContext.nextCutsceneIndex`
// using them implies an intention to have `z_play.c` set `gSaveContext.sceneLayer` based on age and day time
// see enum values [`SCENE_LAYER_CHILD_DAY` .. `SCENE_LAYER_ADULT_NIGHT`]
#define CS_INDEX_AUTO 0x0000
#define CS_INDEX_UNK_8000 0x8000
// values `>= 0xFFF0` indicate a "scripted" cutscene; can be assigned to
// - `gSaveContext.save.cutsceneIndex`
// - `gSaveContext.nextCutsceneIndex`
// using them implies an intention to have `z_play.c` set `gSaveContext.sceneLayer` directly by index
// see `GET_CUTSCENE_LAYER(index)`
#define CS_INDEX_0 0xFFF0
#define CS_INDEX_1 0xFFF1
#define CS_INDEX_2 0xFFF2
@ -364,16 +369,16 @@ typedef enum CutsceneDestination {
#define CS_INDEX_9 0xFFF9
#define CS_INDEX_A 0xFFFA
// then there are two different sentinel values
// it is not strictly required to wait until a field is empty before setting it
// albeit there are some cases besides `z_play.c` which do check for these values
// either to sequence actions properly or to drive their internal logic
#define CS_INDEX_EMPTY 0xFFFD // marks `cutsceneIndex` as free
#define CS_INDEX_NEXT_EMPTY 0xFFEF // marks `nextCutsceneIndex` as free
// it's "out of range" even for the largest set of `entrance_table.h`
// but `z_demo.c` immediately sets `CS_STATE_STOP` state
#define CS_INDEX_UNK_FFFF 0xFFFF
// finally two more, but they're not meaningful for the normal gameplay
#define CS_INDEX_8000 0x8000 // unused; set in CS_DEST_DEATH_MOUNTAIN_TRAIL or `z_select.c`
#define CS_INDEX_FFFF 0xFFFF // unused; set in CS_DEST_GANONS_CASTLE_DISPEL_BARRIER_CONDITONAL
// sentinel value used for `cutsceneIndex` to indicate that it should be reset to "auto"
#define CS_INDEX_EMPTY 0xFFFD
// sentinel value used for `nextCutsceneIndex` to indicate that it is empty
// otherwise its value will be copied to `cutsceneIndex`
#define CS_INDEX_NEXT_EMPTY 0xFFEF
typedef union CsCmdCam {
struct {

View file

@ -746,7 +746,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
gSaveContext.save.cutsceneIndex = CS_INDEX_8000;
gSaveContext.save.cutsceneIndex = CS_INDEX_UNK_8000;
break;
case CS_DEST_LAKE_HYLIA_WATER_RESTORED:
@ -1367,10 +1367,10 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->csCtx.script = SEGMENTED_TO_VIRTUAL(gTowerBarrierCs);
play->csCtx.curFrame = 0;
gSaveContext.cutsceneTrigger = 1;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFFF;
gSaveContext.save.cutsceneIndex = CS_INDEX_UNK_FFFF;
csCtx->state = CS_STATE_STOP;
} else {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFFF;
gSaveContext.save.cutsceneIndex = CS_INDEX_UNK_FFFF;
csCtx->state = CS_STATE_STOP;
}
break;

View file

@ -295,7 +295,7 @@ void MapSelect_UpdateMenu(MapSelectState* this) {
}
if (CHECK_BTN_ALL(input->press.button, BTN_Z)) {
if (gSaveContext.save.cutsceneIndex == CS_INDEX_8000) {
if (gSaveContext.save.cutsceneIndex == CS_INDEX_UNK_8000) {
gSaveContext.save.cutsceneIndex = CS_INDEX_AUTO;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_AUTO) {
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
@ -320,13 +320,13 @@ void MapSelect_UpdateMenu(MapSelectState* this) {
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_9) {
gSaveContext.save.cutsceneIndex = CS_INDEX_A;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_A) {
gSaveContext.save.cutsceneIndex = CS_INDEX_8000;
gSaveContext.save.cutsceneIndex = CS_INDEX_UNK_8000;
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_R)) {
if (gSaveContext.save.cutsceneIndex == CS_INDEX_8000) {
if (gSaveContext.save.cutsceneIndex == CS_INDEX_UNK_8000) {
gSaveContext.save.cutsceneIndex = CS_INDEX_A;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_AUTO) {
gSaveContext.save.cutsceneIndex = CS_INDEX_8000;
gSaveContext.save.cutsceneIndex = CS_INDEX_UNK_8000;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_0) {
gSaveContext.save.cutsceneIndex = CS_INDEX_AUTO;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_1) {
@ -560,7 +560,7 @@ void MapSelect_PrintCutsceneSetting(MapSelectState* this, GfxPrint* printer, u16
label = T(GFXP_HIRAGANA " ヨル " GFXP_KATAKANA "ゴロン", "Night");
gSaveContext.save.dayTime = CLOCK_TIME(0, 0);
break;
case CS_INDEX_8000:
case CS_INDEX_UNK_8000:
// clang-format off
gSaveContext.save.dayTime = CLOCK_TIME(12, 0); label = T(GFXP_HIRAGANA "オヒル " GFXP_KATAKANA "ジャラ", "Day");
// clang-format on
@ -727,6 +727,6 @@ void MapSelect_Init(GameState* thisx) {
DMA_REQUEST_SYNC(this->staticSegment, (uintptr_t)_z_select_staticSegmentRomStart, size, "../z_select.c", 1115);
}
gSaveContext.save.cutsceneIndex = CS_INDEX_8000;
gSaveContext.save.cutsceneIndex = CS_INDEX_UNK_8000;
gSaveContext.save.linkAge = LINK_AGE_CHILD;
}