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Add names for Medallion cutscene data (#2319)
* Add names for Medallion cutscene data * Rename to Cs at end
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parent
d886e76960
commit
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11 changed files with 15 additions and 15 deletions
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@ -201,7 +201,7 @@ void DemoDu_CsFireMedallion_AdvanceTo01(DemoDu* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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this->updateIndex = CS_FIREMEDALLION_SUBSCENE(1);
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play->csCtx.script = D_8096C1A4;
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play->csCtx.script = gFireMedallionCs;
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gSaveContext.cutsceneTrigger = 2;
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Item_Give(play, ITEM_MEDALLION_FIRE);
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@ -2,7 +2,7 @@
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#include "z64cutscene_commands.h"
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// clang-format off
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static CutsceneData D_8096C1A4[] = {
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static CutsceneData gFireMedallionCs[] = {
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CS_HEADER(31, 3000),
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CS_UNK_DATA_LIST(0x00000020, 1),
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CS_UNK_DATA(0x00010000, 0x0BB80000, 0x00000000, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0x00000000, 0x00000000),
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@ -333,7 +333,7 @@ void func_8098544C(DemoIm* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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this->action = 1;
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play->csCtx.script = D_8098786C;
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play->csCtx.script = gShadowMedallionCs;
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gSaveContext.cutsceneTrigger = 2;
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Item_Give(play, ITEM_MEDALLION_SHADOW);
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player->actor.world.rot.y = player->actor.shape.rot.y = this->actor.world.rot.y + 0x8000;
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@ -2,7 +2,7 @@
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#include "z64cutscene_commands.h"
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// clang-format off
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static CutsceneData D_8098786C[] = {
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static CutsceneData gShadowMedallionCs[] = {
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CS_HEADER(32, 3000),
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CS_UNK_DATA_LIST(0x00000020, 1),
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CS_UNK_DATA(0x00010000, 0x0BB80000, 0x00000000, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0x00000000, 0x00000000),
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@ -261,7 +261,7 @@ void func_8098E960(DemoSa* this, PlayState* play) {
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if ((gSaveContext.chamberCutsceneNum == CHAMBER_CS_FOREST) && !IS_CUTSCENE_LAYER) {
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player = GET_PLAYER(play);
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this->action = 1;
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play->csCtx.script = D_8099010C;
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play->csCtx.script = gForestMedallionCs;
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gSaveContext.cutsceneTrigger = 2;
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Item_Give(play, ITEM_MEDALLION_FOREST);
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player->actor.world.rot.y = player->actor.shape.rot.y = this->actor.world.rot.y + 0x8000;
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@ -2,7 +2,7 @@
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#include "z64cutscene_commands.h"
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// clang-format off
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static CutsceneData D_8099010C[] = {
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static CutsceneData gForestMedallionCs[] = {
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CS_HEADER(29, 3001),
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CS_UNK_DATA_LIST(0x00000020, 1),
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CS_UNK_DATA(0x00010000, 0x0BB80000, 0x00000000, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0x00000000, 0x00000000),
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@ -349,7 +349,7 @@ void EnNb_SetupChamberCsImpl(EnNb* this, PlayState* play) {
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if ((gSaveContext.chamberCutsceneNum == CHAMBER_CS_SPIRIT) && !IS_CUTSCENE_LAYER) {
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player = GET_PLAYER(play);
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this->action = NB_CHAMBER_UNDERGROUND;
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play->csCtx.script = D_80AB431C;
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play->csCtx.script = gSpiritMedallionCs;
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gSaveContext.cutsceneTrigger = 2;
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Item_Give(play, ITEM_MEDALLION_SPIRIT);
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player->actor.world.rot.y = player->actor.shape.rot.y = this->actor.world.rot.y + 0x8000;
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@ -2,7 +2,7 @@
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#include "z64cutscene_commands.h"
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// clang-format off
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static CutsceneData D_80AB431C[] = {
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static CutsceneData gSpiritMedallionCs[] = {
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CS_HEADER(27, 3011),
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CS_UNK_DATA_LIST(0x00000020, 1),
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CS_UNK_DATA(0x00010000, 0x0BB80000, 0x00000000, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0x00000000, 0x00000000),
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@ -345,7 +345,7 @@ void EnRu2_CheckWaterMedallionCutscene(EnRu2* this, PlayState* play) {
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if ((gSaveContext.chamberCutsceneNum == CHAMBER_CS_WATER) && !IS_CUTSCENE_LAYER) {
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player = GET_PLAYER(play);
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this->action = ENRU2_AWAIT_BLUE_WARP;
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play->csCtx.script = gWaterMedallionCS;
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play->csCtx.script = gWaterMedallionCs;
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gSaveContext.cutsceneTrigger = 2;
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Item_Give(play, ITEM_MEDALLION_WATER);
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temp = this->actor.world.rot.y + 0x8000;
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@ -2,7 +2,7 @@
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#include "z64cutscene_commands.h"
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// clang-format off
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static CutsceneData gWaterMedallionCS[] = {
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static CutsceneData gWaterMedallionCs[] = {
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CS_HEADER(35, 3338),
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CS_UNK_DATA_LIST(0x00000020, 1),
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CS_UNK_DATA(0x00010000, 0x0BB80000, 0x00000000, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0x00000000, 0x00000000),
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