diff --git a/include/z64scene.h b/include/z64scene.h index 4ae2c6fd9c..f2248b01ad 100644 --- a/include/z64scene.h +++ b/include/z64scene.h @@ -343,20 +343,20 @@ typedef enum { typedef enum { /* 0x00 */ SCENE_CMD_ID_SPAWN_LIST, /* 0x01 */ SCENE_CMD_ID_ACTOR_LIST, - /* 0x02 */ SCENE_CMD_ID_UNUSED_02, - /* 0x03 */ SCENE_CMD_ID_COL_HEADER, + /* 0x02 */ SCENE_CMD_ID_UNUSED_2, + /* 0x03 */ SCENE_CMD_ID_COLLISION_HEADER, /* 0x04 */ SCENE_CMD_ID_ROOM_LIST, /* 0x05 */ SCENE_CMD_ID_WIND_SETTINGS, /* 0x06 */ SCENE_CMD_ID_ENTRANCE_LIST, /* 0x07 */ SCENE_CMD_ID_SPECIAL_FILES, /* 0x08 */ SCENE_CMD_ID_ROOM_BEHAVIOR, - /* 0x09 */ SCENE_CMD_ID_UNK_09, - /* 0x0A */ SCENE_CMD_ID_MESH, + /* 0x09 */ SCENE_CMD_ID_UNDEFINED_9, + /* 0x0A */ SCENE_CMD_ID_MESH_HEADER, /* 0x0B */ SCENE_CMD_ID_OBJECT_LIST, /* 0x0C */ SCENE_CMD_ID_LIGHT_LIST, /* 0x0D */ SCENE_CMD_ID_PATH_LIST, - /* 0x0E */ SCENE_CMD_ID_TRANSI_ACTOR_LIST, - /* 0x0F */ SCENE_CMD_ID_ENV_LIGHT_SETTINGS, + /* 0x0E */ SCENE_CMD_ID_TRANSITION_ACTOR_LIST, + /* 0x0F */ SCENE_CMD_ID_LIGHT_SETTINGS_LIST, /* 0x10 */ SCENE_CMD_ID_TIME_SETTINGS, /* 0x11 */ SCENE_CMD_ID_SKYBOX_SETTINGS, /* 0x12 */ SCENE_CMD_ID_SKYBOX_DISABLES, @@ -377,10 +377,10 @@ typedef enum { { SCENE_CMD_ID_ACTOR_LIST, numActors, CMD_PTR(actorList) } #define SCENE_CMD_UNUSED_02(unk, data) \ - { SCENE_CMD_ID_UNUSED_02, unk, CMD_PTR(data) } + { SCENE_CMD_ID_UNUSED_2, unk, CMD_PTR(data) } #define SCENE_CMD_COL_HEADER(colHeader) \ - { SCENE_CMD_ID_COL_HEADER, 0, CMD_PTR(colHeader) } + { SCENE_CMD_ID_COLLISION_HEADER, 0, CMD_PTR(colHeader) } #define SCENE_CMD_ROOM_LIST(numRooms, roomList) \ { SCENE_CMD_ID_ROOM_LIST, numRooms, CMD_PTR(roomList) } @@ -399,10 +399,10 @@ typedef enum { curRoomUnk2 | _SHIFTL(showInvisActors, 8, 1) | _SHIFTL(disableWarpSongs, 10, 1) } #define SCENE_CMD_UNK_09() \ - { SCENE_CMD_ID_UNK_09, 0, CMD_W(0) } + { SCENE_CMD_ID_UNDEFINED_9, 0, CMD_W(0) } #define SCENE_CMD_MESH(meshHeader) \ - { SCENE_CMD_ID_MESH, 0, CMD_PTR(meshHeader) } + { SCENE_CMD_ID_MESH_HEADER, 0, CMD_PTR(meshHeader) } #define SCENE_CMD_OBJECT_LIST(numObjects, objectList) \ { SCENE_CMD_ID_OBJECT_LIST, numObjects, CMD_PTR(objectList) } @@ -414,10 +414,10 @@ typedef enum { { SCENE_CMD_ID_PATH_LIST, 0, CMD_PTR(pathList) } #define SCENE_CMD_TRANSITION_ACTOR_LIST(numActors, list) \ - { SCENE_CMD_ID_TRANSI_ACTOR_LIST, numActors, CMD_PTR(list) } + { SCENE_CMD_ID_TRANSITION_ACTOR_LIST, numActors, CMD_PTR(list) } #define SCENE_CMD_ENV_LIGHT_SETTINGS(numLightSettings, lightSettingsList) \ - { SCENE_CMD_ID_ENV_LIGHT_SETTINGS, numLightSettings, CMD_PTR(lightSettingsList) } + { SCENE_CMD_ID_LIGHT_SETTINGS_LIST, numLightSettings, CMD_PTR(lightSettingsList) } #define SCENE_CMD_TIME_SETTINGS(hour, min, speed) \ { SCENE_CMD_ID_TIME_SETTINGS, 0, CMD_BBBB(hour, min, speed, 0) } diff --git a/src/code/z_scene.c b/src/code/z_scene.c index f84c35937d..e4cc19ca2e 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -470,20 +470,20 @@ void Scene_CommandMiscSettings(GlobalContext* globalCtx, SceneCmd* cmd) { void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(GlobalContext*, SceneCmd*) = { Scene_CommandSpawnList, // SCENE_CMD_ID_SPAWN_LIST Scene_CommandActorList, // SCENE_CMD_ID_ACTOR_LIST - Scene_CommandUnused2, // SCENE_CMD_ID_UNUSED_02 - Scene_CommandCollisionHeader, // SCENE_CMD_ID_COL_HEADER + Scene_CommandUnused2, // SCENE_CMD_ID_UNUSED_2 + Scene_CommandCollisionHeader, // SCENE_CMD_ID_COLLISION_HEADER Scene_CommandRoomList, // SCENE_CMD_ID_ROOM_LIST Scene_CommandWindSettings, // SCENE_CMD_ID_WIND_SETTINGS Scene_CommandEntranceList, // SCENE_CMD_ID_ENTRANCE_LIST Scene_CommandSpecialFiles, // SCENE_CMD_ID_SPECIAL_FILES Scene_CommandRoomBehavior, // SCENE_CMD_ID_ROOM_BEHAVIOR - Scene_CommandUndefined9, // SCENE_CMD_ID_UNK_09 - Scene_CommandMeshHeader, // SCENE_CMD_ID_MESH + Scene_CommandUndefined9, // SCENE_CMD_ID_UNDEFINED_9 + Scene_CommandMeshHeader, // SCENE_CMD_ID_MESH_HEADER Scene_CommandObjectList, // SCENE_CMD_ID_OBJECT_LIST Scene_CommandLightList, // SCENE_CMD_ID_LIGHT_LIST Scene_CommandPathList, // SCENE_CMD_ID_PATH_LIST - Scene_CommandTransitionActorList, // SCENE_CMD_ID_TRANSI_ACTOR_LIST - Scene_CommandLightSettingsList, // SCENE_CMD_ID_ENV_LIGHT_SETTINGS + Scene_CommandTransitionActorList, // SCENE_CMD_ID_TRANSITION_ACTOR_LIST + Scene_CommandLightSettingsList, // SCENE_CMD_ID_LIGHT_SETTINGS_LIST Scene_CommandTimeSettings, // SCENE_CMD_ID_TIME_SETTINGS Scene_CommandSkyboxSettings, // SCENE_CMD_ID_SKYBOX_SETTINGS Scene_CommandSkyboxDisables, // SCENE_CMD_ID_SKYBOX_DISABLES