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Name the coordinate transformation matrices (#1042)
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78 changed files with 165 additions and 157 deletions
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@ -478,7 +478,7 @@ void EnArrow_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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Matrix_Push();
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Matrix_Mult(&globalCtx->mf_11DA0, MTXMODE_APPLY);
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Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY);
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// redundant check because this is contained in an if block for non-zero speed
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Matrix_RotateZ((this->actor.speedXZ == 0.0f) ? 0.0f
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: ((globalCtx->gameplayFrames & 0xFF) * 4000) * (M_PI / 0x8000),
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