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Name the coordinate transformation matrices (#1042)
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78 changed files with 165 additions and 157 deletions
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@ -537,7 +537,7 @@ void EnGb_DrawCagedSouls(EnGb* this, GlobalContext* globalCtx) {
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Matrix_Push();
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Matrix_Translate(this->cagedSouls[i].translation.x, this->cagedSouls[i].translation.y,
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this->cagedSouls[i].translation.z, MTXMODE_NEW);
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func_800D1FD4(&globalCtx->mf_11DA0);
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func_800D1FD4(&globalCtx->billboardMtxF);
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if (this->cagedSouls[i].rotate180) {
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Matrix_RotateZYX(0, -0x8000, 0, MTXMODE_APPLY);
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