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Name the coordinate transformation matrices (#1042)
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78 changed files with 165 additions and 157 deletions
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@ -163,7 +163,7 @@ void EnNutsball_Draw(Actor* thisx, GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_nutsball.c", 327);
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func_80093D18(globalCtx->state.gfxCtx);
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Matrix_Mult(&globalCtx->mf_11DA0, MTXMODE_APPLY);
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Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY);
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Matrix_RotateZ(thisx->home.rot.z * 9.58738e-05f, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_nutsball.c", 333),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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