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Name the coordinate transformation matrices (#1042)
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78 changed files with 165 additions and 157 deletions
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@ -714,7 +714,7 @@ void EnOkuta_Draw(Actor* thisx, GlobalContext* globalCtx) {
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} else {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_okuta.c", 1653);
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Matrix_Mult(&globalCtx->mf_11DA0, MTXMODE_APPLY);
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Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY);
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Matrix_RotateZ(this->actor.home.rot.z * (M_PI / 0x8000), MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_okuta.c", 1657),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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